
A peaceful land full of powerful kingdoms that could start a war for the smallest of reasons, in truth it's peaceful, but very racist. Tieflings are seen as demons, Elf's are seen as egotistical freaks, Orc's are seen as violent bruits, so on, and so forth. The wilderness is just as unforgiving as people are, it's packed full of every single monster your mother warned you about, but it's nothing compared to Zeth. Zeth the Dragon Priest is an almost unstoppable force.
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Created | 10 days ago |
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Ghost Enforcer
The Ghost Enforcer is a deadly hybrid class that combines the brutal combat prowess of a brawler, the protective instincts of a guard, and the stealthy tactics of an infiltrator. Cloaked in shadows, they strike with heavy weapons and rapid-fire precision, utilizing abilities like 'shadow walking' to vanish and reappear, 'reflex shooting' for quick, lethal attacks, and 'armored cloak blocking' to deflect incoming threats, making them a formidable presence on the battlefield.
Spell monk
Identical to a monk but uses Spell casting to use Ki abilities

Founding Havel Knight
The Havel Knight is a formidable warrior class, exclusive to the bloodline of Havel, known for their immense strength and resilience. Masters of heavy armor and great weapons, they embody the spirit of unyielding defense and overwhelming offense, drawing upon their ancestral heritage to unleash devastating attacks and protect their allies with unwavering fortitude. Similar to Havel Knights, but have better stats.
Werewolf
The Werewolf class harnesses the primal power of the beast within, allowing them to transform into a fearsome wolf-like creature under the light of the moon. Masters of both melee combat and stealth, Werewolves possess heightened senses and regenerative abilities, making them formidable hunters and protectors of their territory.
Witch
Witches are arcane spellcasters who draw power from the elements and the spirits of the land, wielding spells and curses with finesse. They possess a diverse spell list and unique Hex abilities, allowing them to blend healing and dark magic, making them formidable in both support and offensive roles.

Wraithbinder
The Wraithbinder is a spectral healer and harbinger of decay, channeling the energies of the afterlife to mend wounds and inflict necrotic damage upon foes. With the ability to summon ghostly apparitions for aid, they walk the line between life and death, using their powers to protect allies while draining the vitality of their enemies.
Arcane Ace
The Arcane Archer is a master of blending archery with arcane magic, utilizing a unique elven technique to imbue arrows with supernatural effects. These elite warriors serve as guardians of elven realms, employing their skills to thwart invaders and protect their homeland, while also sharing their knowledge with those of other races who seek to harmonize magic and marksmanship.
Alchemist
The Alchemist is a master of transmutation and potion-making, blending science and magic to create powerful elixirs and explosive concoctions. With a deep understanding of alchemical processes, they can enhance their allies, debilitate foes, and manipulate the battlefield with their ingenious creations.

Eldritch Knight
The Eldritch Knight is a master of both martial combat and arcane magic, blending swordplay with spellcasting to outmaneuver and outsmart foes. They harness the power of the arcane to enhance their physical abilities and unleash devastating spells, making them versatile warriors on the battlefield.

Soulblade Tactician
The Soulblade Tactician is a legendary spellblade class that masterfully fuses psionics, soul magic, and devastating warlock-level powers. With a focus on intelligence or charisma, they manipulate the battlefield through unique abilities like Soul Tap, Ice Cleave, and Time Rift, making them formidable dark tacticians capable of devastating their foes and controlling the flow of combat.

Architect
The Architect is a master builder and strategist, capable of designing intricate structures and traps on the battlefield. They harness their creativity and knowledge of engineering to manipulate the environment, providing tactical advantages to their allies while hindering foes with clever constructions.

Pyromancer Night
A versatile combatant skilled in fire magic and melee, Pyromancer Nights wield a single weapon and harness pyromancy, focusing on Wisdom and Dexterity to deal an extra 4 damage per attack plus 1d8 fire damage, making them formidable front-line spellcasters and fighters.
Artificer - Battle Smith
A Battle Smith Artificer blends magic and steel, commanding a loyal Steel Defender. They enhance weapons, mend allies, and fight with tactical precision. Their inventions, like enchanted blades and repair bots, turn the battlefield into a personalized workshop. They balance martial prowess with arcane ingenuity, supporting the party with both offense and healing.
Artificer - Artillerist
An Artillerist Artificer wields arcane cannons, crafting turrets for ranged damage or support. They infuse constructs with magic, deploying a Flamethrower or Ballista to blast foes or a Protector to grant temporary hit points. Their inventions are potent, transforming the battlefield with magical artillery. They're a blend of inventor and war mage, focusing on ranged magical firepower and tactical deployment.
Artificer - Armorer
An Armorer Artificer crafts powered suits, becoming a walking arsenal. They choose between the thunderous Guardian for tanking, or the lightning-fast Infiltrator for stealth and strikes. Their armor's infused with magic, enabling ranged attacks and defensive abilities. They're both inventors and warriors, blending arcane science with martial prowess.
Artificer - Alchemist
An Alchemist Artificer brews volatile concoctions, healing draughts, and experimental mutagens. They wield flasks of acid, fire, and restorative elixirs, enhancing allies and hindering foes with their chemical mastery. Their Experimental Elixir provides random buffs, while their spells focus on transmutation and conjuration, turning mundane materials into potent tools.
Artificer
Masters of magical invention, combining spellcasting with mechanical ingenuity.

Arcane Scholar
The Arcane Scholar is a versatile spellcaster capable of harnessing the magic of every class, limited to learning only 4 spells at a time and possessing three spell slots. With low physical attributes but exceptional charisma, wisdom, and intelligence, they excel in manipulation and strategy, making them a formidable presence on the battlefield despite their frailty.

Aura Blade
The Aura Blade is a master of rapier combat, channeling the essence of their aura to enhance their strikes. With the ability to summon a shadow spirit that fights alongside them, they can manipulate the battlefield, shifting colors to reflect their emotional state and granting unique abilities based on their aura's hue.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.