
A peaceful land full of powerful kingdoms that could start a war for the smallest of reasons, in truth it's peaceful, but very racist. Tieflings are seen as demons, Elf's are seen as egotistical freaks, Orc's are seen as violent bruits, so on, and so forth. The wilderness is just as unforgiving as people are, it's packed full of every single monster your mother warned you about, but it's nothing compared to Zeth. Zeth the Dragon Priest is an almost unstoppable force.
Played | 0 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Description
The Balrog is a fearsome and ancient creature, engulfed in shadow and flame. A powerful demon from the depths of the abyss, it possesses immense strength and a burning aura of terror, capable of incinerating its enemies with mere proximity. Its fiery presence is accompanied by a dark, smoldering voice that echoes with the weight of eons of rage and despair, and it commands the very elements of fire and shadow to do its bidding.
Size | Gargantuan |
Type | Fiend |
CR | 15 |
XP | 50000 |
Languages | Infernal, Common |
Armor Class | 18 |
HP Range | 300 - 300 (Avg: 300) |
Damage Vulnerabilities | None |
Damage Resistances | Force, Psychic |
Damage Immunities | Fire, Necrotic |
Condition Immunities | Petrified |
Fiery Whip
The Balrog lashes out with its fiery whip, dealing 3d6 fire damage and igniting the target on a hit, causing an additional 2d6 fire damage at the start of its turn if not put out.
Flame Strike
The Balrog calls down a pillar of flame in a 10-foot radius, dealing 4d6 fire damage and 4d6 radiant damage. Creatures in the area must make a DC 18 Dexterity saving throw, taking half damage on a success.
Infernal Roar
The Balrog unleashes a terrifying roar, forcing all creatures within 30 feet to make a DC 18 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.