Farahelm world illustration - Fantasy theme
Fantasy

Farahelm

L
Logan574757

A peaceful land full of powerful kingdoms that could start a war for the smallest of reasons, in truth it's peaceful, but very racist. Tieflings are seen as demons, Elf's are seen as egotistical freaks, Orc's are seen as violent bruits, so on, and so forth. The wilderness is just as unforgiving as people are, it's packed full of every single monster your mother warned you about, but it's nothing compared to Zeth. Zeth the Dragon Priest is an almost unstoppable force.


Author's Note: This is my first world, but I will keep it updated as much as I can, if you want to contact me so I can change something text my number (863-244-9077) please don't abuse my number, I'm just trying to get feedback.
Played0 times
Cloned0 times
Created
12 days ago
Last Updated
5 days ago
VisibilityPublic
Opal Dragon
CR 15Large Dragon
Opal Dragon
HP Range200 - 300 (Avg: 250)
AC18
XP13000

Description

Opal dragons are majestic serpentine creatures that glide through both the sea and sky with grace. Their deep azure hue shimmers in the light, reflecting their aquatic nature and magical prowess.

Details
SizeLarge
TypeDragon
CR15
XP13000
LanguagesDraconic, Aquan
Defenses
Armor Class18
HP Range200 - 300 (Avg: 250)
Damage VulnerabilitiesLightning, Necrotic
Damage ResistancesBludgeoning, Piercing, Slashing
Damage ImmunitiesCold
Condition ImmunitiesExhaustion, Frightened, Poisoned
Actions

Tail Whip

The dragon swings its tail in a 15-foot radius around it. Each creature in that area must make a DC 18 Dexterity saving throw, taking 30 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one.

Talon Swipe

The dragon makes a melee attack with its talons. On a hit, the target takes 22 (4d10) slashing damage and must succeed on a DC 18 Constitution saving throw or be poisoned for 1 minute.

Water and Wind Spells

The Opal Dragon can cast spells such as Control Water, Gust of Wind, and Water Breathing at will, using Charisma as its spellcasting ability.

Waterspout Breath

The Opal Dragon exhales a powerful blast of water in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 18 dexterity saving throw, taking 45 (10d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is knocked back 20 feet and knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service