
A peaceful land full of powerful kingdoms that could start a war for the smallest of reasons, in truth it's peaceful, but very racist. Tieflings are seen as demons, Elf's are seen as egotistical freaks, Orc's are seen as violent bruits, so on, and so forth. The wilderness is just as unforgiving as people are, it's packed full of every single monster your mother warned you about, but it's nothing compared to Zeth. Zeth the Dragon Priest is an almost unstoppable force.
Played | 0 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Description
Iron Dragons are formidable creatures that dwell in the dark caverns and warrens of the western continent. Their matte black scales blend seamlessly with the shadows, making them masters of ambush and stealth.
Size | Large |
Type | Dragon |
CR | 15 |
XP | 13000 |
Languages | Draconic, Common |
Armor Class | 18 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | Acid, Thunder, Radiant |
Damage Resistances | Fire, Bludgeoning |
Damage Immunities | Piercing, Slashing, Force, Psychic |
Condition Immunities | Frightened, Poisoned |
Earth Magic
The Iron Dragon can cast spells such as Earthquake, Wall of Stone, and Stone Shape, using its Intelligence as its spellcasting ability.
Poison Breath
The Iron Dragon exhales a cloud of potent poison in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 70 (20d6) poison damage on a failed save, or half as much damage on a successful one.
Tail Whip
The Iron Dragon swings its tail in a wide arc. Each creature within 15 feet must make a DC 20 Dexterity saving throw, taking 40 (8d10) bludgeoning damage on a failed save, or half as much on a successful one.
Talon Swipe
The Iron Dragon makes a single melee attack with its talons, dealing 3d10 + 8 slashing damage.