Farahelm world illustration - Fantasy theme
Fantasy

Farahelm

L
Logan574757

A peaceful land full of powerful kingdoms that could start a war for the smallest of reasons, in truth it's peaceful, but very racist. Tieflings are seen as demons, Elf's are seen as egotistical freaks, Orc's are seen as violent bruits, so on, and so forth. The wilderness is just as unforgiving as people are, it's packed full of every single monster your mother warned you about, but it's nothing compared to Zeth. Zeth the Dragon Priest is an almost unstoppable force.


Author's Note: This is my first world, but I will keep it updated as much as I can, if you want to contact me so I can change something text my number (863-244-9077) please don't abuse my number, I'm just trying to get feedback.
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Created
12 days ago
Last Updated
5 days ago
VisibilityPublic
Knight
CR 3Medium Humanoid
Knight
HP Range24 - 80 (Avg: 52)
AC18
XP700
Details
SizeMedium
TypeHumanoid
CR3
XP700
Languagesany one language (usually Common)
Defenses
Armor Class18
HP Range24 - 80 (Avg: 52)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Greatsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership

For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Multiattack

The knight makes two melee attacks.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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