
A peaceful land full of powerful kingdoms that could start a war for the smallest of reasons, in truth it's peaceful, but very racist. Tieflings are seen as demons, Elf's are seen as egotistical freaks, Orc's are seen as violent bruits, so on, and so forth. The wilderness is just as unforgiving as people are, it's packed full of every single monster your mother warned you about, but it's nothing compared to Zeth. Zeth the Dragon Priest is an almost unstoppable force.
Played | 0 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Description
Creates a fortified encampment of 30ft radius. The camp consists of several grey tents, with bedrolls inside, a large central campfire burning brightly and some small walled huts with comfortable beds. By the tents are packs, crate and boxes of supplies of food, drink, bandages, healing potions and supplies to mend equipement. The camp is encircled by a 10ft tall palisade wall, with a fortified gate to allow access. The palisade walls have a walkway along them, allowing a medium size being to stand and walk along them, the walkway is accessed by ladders within the camp, the walkway is patrolled by mercenary humans of both genders, clad in leather armor, armed with longbows and shortswords. As well as the guards there is a cook, providing meals, a smith to repair equipment and several cats inhabiting the encampment. The fortified encampment spell persists until the caster dismisses the spell, recasts it at another location or dies.
Level | 5 |
Range | 40 |