
A peaceful land full of powerful kingdoms that could start a war for the smallest of reasons, in truth it's peaceful, but very racist. Tieflings are seen as demons, Elf's are seen as egotistical freaks, Orc's are seen as violent bruits, so on, and so forth. The wilderness is just as unforgiving as people are, it's packed full of every single monster your mother warned you about, but it's nothing compared to Zeth. Zeth the Dragon Priest is an almost unstoppable force.
Played | 0 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Description
You touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options: - Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score. - While cursed, the target has disadvantage on attack rolls against you. - While cursed, the target must make a wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing. - While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target. A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.
Level | 3 |
Range | 1 |