Science Fiction
Deep Space Nine is a space station near the planet Bajor, built by the imperialistic Cardassians during their long, brutal occupation of Bajor. After liberating themselves through a guerrilla war, the Bajorans invite the United Federation of Planets to jointly administer the station. The station is renamed Deep Space Nine, and a mixed Starfleet and Bajoran crew is assigned to manage it, led by Commander Benjamin Sisko. Set in the run-up to the Dominion War, Stardate 49962, roughly the year 2372.
Author's Note:
I thought I'd put a bit of Star Trek up here. DS9 is a good place to start in the universe, it's a great hub area to work out of, and has some of the best characters in the Star Trek universe.
I've just started watching DS9 again on Netflix, I've not seen it since the 90s - the visuals are dated, but the characters and plot still hold up. There's a wealth of Star Trek info on the net, and most AI's know it, so I thought it would make a great Friends and Fables project! It's still a work in progress, but the lions share of what I want to achieve is there. I may be off with some details, but precise locations and timelines are always "malleable" in the star trek universe!
The scenario starts in Quark's Bar, with Commander Sisko, Chief of Security Odo, and Major Kira Nerys in a heated "discussion" with Quark, a Ferengi bar owner. What they are "discussing" will differ every time thanks to the wonders of AI! A missing ship? An illicit relic being smuggled by a member of a regional crime syndicate? A threat against a visiting dignitary? I've experienced a few! Obviously there are still some beta issues with Friends & Fables, but when all goes smoothly you cannot top it, short of sitting round the games table with some buddies!
*Star trek leans more toward the narrative, I suggest turning off turn-based combat and enabling "Hide Unknown Entities" in settings, this hides the names and locations of NPCs and characters you haven't met yet, adding a layer of mystery to the narrative, because names aren't used in descriptions until you learn them!*
Played | 6 times |
Cloned | 8 times |
Created | 8 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Miss Sarda
Level 7 Humanoid Entertainer -
A resilient and resourceful female humanoid alien, Miss Sarda stands up for her rights as a dabo girl at Quark's Bar, advocating against exploitative work conditions.
Details
Race | Humanoid |
Class | Entertainer |
Level | 7 |
Alignment | |
Pronouns | She/Her |
Location | -2173, -3713 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Latinum Bar | 0 |
Latinum Strip | 0 |
Latinum Slip | 0 |
appearance
A female humanoid alien with vibrant pink skin, forehead ridges, and large, expressive eyes. She has long, curly ginger hair and wears a colorful, puffy outfit typical of dabo girls, adorned with shimmering patterns that catch the light.
personality
Miss Sarda is resilient and resourceful, with a strong sense of justice. She is friendly and approachable, often using her charm to connect with others, but she is also assertive when it comes to standing up for herself and her rights.
backstory
Employed as a dabo girl at Quark's Bar, she found herself in a troubling situation when she discovered a clause in her work contract that required her to perform sexual favors for her employer, Quark. Disturbed by this, she approached Commander Benjamin Sisko, who took immediate action to invalidate the clause and ensure that such provisions would not be included in any future contracts.
Stats
Strength
13
Dexterity
12
Constitution
10
Intelligence
14
Wisdom
10
Charisma
15
Armor Class
18
Max HP
32
Speed
30
HP
32 / 32 HP
XP
23,00023,000 XP33,999
Level 7
Equipped Items
Spellbook
Miss Sarda is not a spellcaster.