Star Trek Deep Space Nine world illustration - Science Fiction theme
Science Fiction

Star Trek Deep Space Nine

D
Dr_Bombadil

Deep Space Nine is a space station near the planet Bajor, built by the imperialistic Cardassians during their long, brutal occupation of Bajor. After liberating themselves through a guerrilla war, the Bajorans invite the United Federation of Planets to jointly administer the station. The station is renamed Deep Space Nine, and a mixed Starfleet and Bajoran crew is assigned to manage it, led by Commander Benjamin Sisko. Set in the run-up to the Dominion War, Stardate 49962, roughly the year 2372.


Author's Note: I thought I'd put a bit of Star Trek up here. DS9 is a good place to start in the universe, it's a great hub area to work out of, and has some of the best characters in the Star Trek universe. I've just started watching DS9 again on Netflix, I've not seen it since the 90s - the visuals are dated, but the characters and plot still hold up. There's a wealth of Star Trek info on the net, and most AI's know it, so I thought it would make a great Friends and Fables project! It's still a work in progress, but the lions share of what I want to achieve is there. I may be off with some details, but precise locations and timelines are always "malleable" in the star trek universe! The scenario starts in Quark's Bar, with Commander Sisko, Chief of Security Odo, and Major Kira Nerys in a heated "discussion" with Quark, a Ferengi bar owner. What they are "discussing" will differ every time thanks to the wonders of AI. A missing ship? An illicit relic being smuggled by a member of a regional crime syndicate? A threat against a visiting dignitary? I've experienced a few! Obviously there are still some beta issues with Friends & Fables, but when all goes smoothly you cannot top it, short of sitting round the games table with some buddies. *Star trek leans more toward the narrative, I suggest turning off turn-based combat and enabling "Hide Unknown Entities" in settings, this hides the names and locations of NPCs and characters you haven't met yet, adding a layer of mystery to the narrative, because names aren't used in descriptions until you learn them!*
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Ashalla

Ashalla

Ashalla is the capital city of the planet Bajor, located in Makar Province close to the Perikian Peninsula. The Shikina Monastery in Ashalla is a site of great historic significance in the Bajoran religion, and is the seat of the Kai. During the Occupation of Bajor, the Orb of Prophecy and Change was hidden in a secret chamber beneath the monastery. Landmarks: Alavanu Green, Delisa Gardens, Grand Avenue of Lights, Great Assembly, Liberty Court, Paths of the Lost, Shikina Monastery, Taluno Lawn, Taluno Library.

Dorvan V

Dorvan V

Dorvan V is a lush, vibrant planet that hosts a unique settlement of North American Indians who sought to preserve their cultural identity. Nestled in a small valley on the southern continent, the village is surrounded by majestic mountains and flowing rivers, creating a serene environment that feels spiritually welcoming. The inhabitants have built a habak, a communal gathering space, where they celebrate their traditions and share stories of their journey from Earth.

Habitat Ring Level 1

Habitat Ring Level 1

Habitat Ring Level 1 is a large doughnut shaped section of DS9 sitting within the larger docking ring. It is the first of 40 levels. Located within are a series of residential spaces originally designed for Cardassian officers, now repurposed for Starfleet and Bajoran personnel. The quarters feature transparent aluminum windows that offer stunning views of space, with adjustable opacity for light control. Each unit is equipped with a replicator and wash facilities, with many upgraded to include sonic showers. A portion of the quarters is fitted with life support systems for various environmental conditions, making them suitable for a diverse range of inhabitants.

Habitat Ring Level 2

Habitat Ring Level 2

Habitat Ring Level 2 is a large doughnut shaped section of DS9 sitting within the larger docking ring. It is the second of 40 levels. Located within are a series of residential spaces originally designed for Cardassian officers, now repurposed for Starfleet and Bajoran personnel. The quarters feature transparent aluminum windows that offer stunning views of space, with adjustable opacity for light control. Each unit is equipped with a replicator and wash facilities, with many upgraded to include sonic showers. A portion of the quarters is fitted with life support systems for various environmental conditions, making them suitable for a diverse range of inhabitants.

Hesh-Sosoral

Hesh-Sosoral

Hesh-Sosoral is a quaint Bajoran settlement nestled on the planet Andros, known for its vibrant community and rich cultural heritage. The settlement gained notoriety in 2371 when a Cardassian scoutship crashed nearby during the Bajoran Celebration of Tissin, leading to a mix of tension and cooperation between the Bajorans and the Cardassians.

Infirmary

Infirmary

The Ds9 Infirmary is a state-of-the-art medical facility located within a bustling space station. It features advanced healing technology, including bio-beds and diagnostic equipment, ensuring that all patients receive the best care possible. Doctor Julian Bashir can usually be found here. On entry If doctor Bashir is present he will offer assistance, if not a med tech will help you.

Primary Docking Port 1

Primary Docking Port 1

Primary Docking Port 1 is a bustling hub of activity on the space station DS9, where ships from various worlds come to refuel, repair, and trade. The area is filled with the sounds of machinery, the chatter of diverse species, and the occasional announcement over the intercom, creating a vibrant atmosphere.

Primary Docking Port 2

Primary Docking Port 2

Primary Docking Port 2 is a bustling hub of activity on the space station DS9, where ships from various worlds come to refuel and resupply. The area is filled with the sounds of machinery, the chatter of crew members, and the occasional announcement over the intercom, creating a vibrant atmosphere.

Primary Docking Port 3

Primary Docking Port 3

Primary Docking Port 3 is a bustling hub of activity on the space station DS9, where ships from various worlds come to refuel and resupply. The area is filled with the sounds of machinery, the chatter of crew members, and the occasional announcement over the intercom, creating a vibrant atmosphere.

Quark's Bar

Quark's Bar

Quark's is a bustling hub of interstellar activity on the Promenade of Deep Space Nine, frequented by Starfleet officers, Bajoran locals, and various alien species. The bar features a lively dabo table and a vibrant holosuite, creating an atmosphere of excitement and escape.

Ronara Prime

Ronara Prime

Ronara Prime is a lush, vibrant planet located in the Alpha Quadrant, known for its diverse ecosystems and rich resources. Once a thriving hub of civilization, it now lies within the Demilitarized Zone, where tensions between factions simmer beneath the surface.

Runabout Landing Pad A

Runabout Landing Pad A

Runabout Landing Pad A is a small, well-maintained docking area on the space station DS9, designed for quick landings and takeoffs of small spacecraft. The pad is surrounded by a high-tech control station and features automated systems for refueling and maintenance, ensuring that vessels can be ready for their next mission in no time.

Runabout Landing Pad B

Runabout Landing Pad B

Runabout Landing Pad B is a small, well-maintained docking area on the space station DS9, designed for quick landings and takeoffs of small spacecraft. The pad is surrounded by a high-tech control station and features automated systems for refueling and maintenance, ensuring that vessels can be ready for their next mission in no time.

Starbase 375 Primary Docking Port

Starbase 375 Primary Docking Port

The Primary Docking Port on Starbase 375 serves as the main military docking facility for Starfleet vessels. It is a bustling hub of activity, where starships are repaired, refueled, and prepared for their next missions, surrounded by the hum of machinery and the chatter of personnel.

Terminus Wormhole

Terminus Wormhole

The Wormhole is a enigmatic tunnel in the fabric of space, shimmering with ethereal light and pulsating energy. It serves as the sole gateway to the remote Bajoran Wormhole in the Alpha Quadrant, over 70,000 light years away, making it a coveted and dangerous passage for adventurers, trader, and scholars alike. Strange things can happen within, The entities known as "The Prophets" dwell inside, it is also possible for Starships to encounter strange anomalies within the wormhole.

The Operations Center

The Operations Center

A bustling hub of activity, the Operations Center serves as the nerve center for interstellar communications and tactical planning. Holographic displays flicker with data, while officers coordinate efforts to maintain peace and security across the galaxy.

The Promenade Market

The Promenade Market

The Promenade is the central hub of Deep Space Nine, serving not only as a marketplace but also as a social and cultural nexus. It's where residents and visitors alike come to conduct trade, share information, and engage in diplomatic exchanges. The shops range from the practical—like the Bajoran tailor who can whip up a new uniform on the spot—to the exotic. There's Odo's security office, Keiko's school, and even a temple. It's a place where you can grab a cup of raktajino at the Replimat, or indulge in a holosuite adventure at Quark's!

The Prophet's Nexus

The Prophet's Nexus

The Prophet's Nexus is a mystical location situated at the heart of a shimmering, ethereal wormhole. This otherworldly site is revered by the Bajorans as a sacred space where time converges, allowing visitors to glimpse fragments of their past, present, and future. It is not a place that can just be accessed by any Starship or individual, the Prophets decide who enters, and are enigmatic beings of pure energy who exist outside of time.

The Wormhole

The Wormhole

The Wormhole is a enigmatic tunnel in the fabric of space, shimmering with ethereal light and pulsating energy. It serves as the sole gateway to the remote Terminus Wormhole in the Gamma Quadrant, over 70,000 light years away, making it a coveted and dangerous passage for adventurers, trader, and scholars alike. Strange things can happen within, The entities known as "The Prophets" dwell inside, it is also possible for Starships to encounter strange anomalies within the wormhole.

Volan III

Volan III

Volan III is a lush, inhabited planet located in the Alpha Quadrant, on the Cardassian side of the Demilitarized Zone. It serves as a strategic outpost for the Federation, hosting a diverse population and a vibrant marketplace where colonists gather to trade goods and share news, especially regarding the formation of the Maquis.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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