Deep Space Nine is a space station near the planet Bajor, built by the imperialistic Cardassians during their long, brutal occupation of Bajor. After liberating themselves through a guerrilla war, the Bajorans invite the United Federation of Planets to jointly administer the station. The station is renamed Deep Space Nine, and a mixed Starfleet and Bajoran crew is assigned to manage it, led by Commander Benjamin Sisko. Set in the run-up to the Dominion War, Stardate 49962, roughly the year 2372.
Played | 6 times |
Cloned | 8 times |
Created | 8 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A non-hostile medium sized transport starship. It is possible to communicate with its crew and Captain, ask for news, information, and trade, or maybe assist them if they are in difficulties. Transport ships are common and vary in size and armament, many have smaller ships to defend them from attack. Like all starships they are equipped with energy shields that prevent damage or hostile boarding via teleporter. They are equipped with replicators, life support systems, and teleporters to make sure its crew is well supported. The names of the ship, crew, and Captain vary from ship to ship. It is possible to board this ship via teleporter to steal cargo, take passengers and crew hostage, liberate captives, or take over the ship. Can give or receive assistance.
Size | Large |
Type | Construct |
CR | 10 |
XP | 5000 |
Languages | All languages via universal translator |
Armor Class | 24 |
HP Range | 250 - 350 (Avg: 300) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Communicate
The captain of the starship can engage in conversation with other ships, captains and crew members, providing news, information, diplomatic and trade opportunities. Can give or receive assistance.
Deploy Fighters
The starship direct smaller defense ships to protect itself from threats.
Phasers
Can fire phaser beams at a target
Shields
The ship has energy shields that protect it from damage, and boarding. They have to be reduced to 0% to be able to physically damage the ship, or teleport aboard. 500 hitpoints is equivalent to 100% shields.
Teleport
Can teleport people and objects to and from other ships, for diplomatic, trade, or combat purposes. This can only happen if the shields are lowered or disarmed on both ships