Deep Space Nine is a space station near the planet Bajor, built by the imperialistic Cardassians during their long, brutal occupation of Bajor. After liberating themselves through a guerrilla war, the Bajorans invite the United Federation of Planets to jointly administer the station. The station is renamed Deep Space Nine, and a mixed Starfleet and Bajoran crew is assigned to manage it, led by Commander Benjamin Sisko. Set in the run-up to the Dominion War, Stardate 49962, roughly the year 2372.
Played | 39 times |
Cloned | 16 times |
Created | 72 days ago |
Last Updated | 41 days ago |
Visibility | Public |
Description
The Doctor! A benevolent rogue Time Lord known for his eccentric personality, clever wit, and a penchant for adventure across time and space. He often uses his intelligence and charm to outsmart foes and protect the innocent. Never uses lethal force unless there is no other option, guile and intellect are his weapons, and sometimes his scarf! May be persuaded to assist players for a time, before growing restless, entering his TARDIS, then disappearing into another time!
Size | Medium |
Type | Humanoid |
CR | 8 |
XP | 3900 |
Languages | All, via universal translator |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Sonic Screwdriver
The Fourth Doctor wields a sonic screwdriver that can be used to disable traps, open locks, or create minor effects. It deals 2d6 force damage on a hit.
Timey-Wimey Manipulation
Once per encounter, the Fourth Doctor can manipulate time to reroll a failed saving throw or attack roll, taking the new result.
Wit and Charm
The Fourth Doctor can use his charisma to charm or distract enemies, granting advantage on persuasion checks and imposing disadvantage on enemies' attack rolls against him for one round.
Would you like a Jellybaby?
When all else fails the Doctor will resort to offering a childs candy commonly known as a Jellybaby. They are delicious, and often win over potential humanoid threats.