Star Trek Deep Space Nine world illustration - Science Fiction theme
Science Fiction

Star Trek Deep Space Nine

D
Dr_Bombadil

Deep Space Nine is a space station near the planet Bajor, built by the imperialistic Cardassians during their long, brutal occupation of Bajor. After liberating themselves through a guerrilla war, the Bajorans invite the United Federation of Planets to jointly administer the station. The station is renamed Deep Space Nine, and a mixed Starfleet and Bajoran crew is assigned to manage it, led by Commander Benjamin Sisko. Set in the run-up to the Dominion War, Stardate 49962, roughly the year 2372.


Author's Note: I thought I'd put a bit of Star Trek up here. DS9 is a good place to start in the universe, it's a great hub area to work out of, and has some of the best characters in the Star Trek universe. I've just started watching DS9 again on Netflix, I've not seen it since the 90s - the visuals are dated, but the characters and plot still hold up. There's a wealth of Star Trek info on the net, and most AI's know it, so I thought it would make a great Friends and Fables project! It's still a work in progress, but the lions share of what I want to achieve is there. I may be off with some details, but precise locations and timelines are always "malleable" in the star trek universe! The scenario starts in Quark's Bar, with Commander Sisko, Chief of Security Odo, and Major Kira Nerys in a heated "discussion" with Quark, a Ferengi bar owner. What they are "discussing" will differ every time thanks to the wonders of AI. A missing ship? An illicit relic being smuggled by a member of a regional crime syndicate? A threat against a visiting dignitary? I've experienced a few! Obviously there are still some beta issues with Friends & Fables, but when all goes smoothly you cannot top it, short of sitting round the games table with some buddies. *Star trek leans more toward the narrative, I suggest turning off turn-based combat and enabling "Hide Unknown Entities" in settings, this hides the names and locations of NPCs and characters you haven't met yet, adding a layer of mystery to the narrative, because names aren't used in descriptions until you learn them!*
Played39 times
Cloned16 times
Created
72 days ago
Last Updated
41 days ago
VisibilityPublic
Doctor
CR 8Medium Humanoid
Doctor
HP Range100 - 140 (Avg: 120)
AC15
XP3900

Description

The Doctor! A benevolent rogue Time Lord known for his eccentric personality, clever wit, and a penchant for adventure across time and space. He often uses his intelligence and charm to outsmart foes and protect the innocent. Never uses lethal force unless there is no other option, guile and intellect are his weapons, and sometimes his scarf! May be persuaded to assist players for a time, before growing restless, entering his TARDIS, then disappearing into another time!

Details
SizeMedium
TypeHumanoid
CR8
XP3900
LanguagesAll, via universal translator
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Sonic Screwdriver

The Fourth Doctor wields a sonic screwdriver that can be used to disable traps, open locks, or create minor effects. It deals 2d6 force damage on a hit.

Timey-Wimey Manipulation

Once per encounter, the Fourth Doctor can manipulate time to reroll a failed saving throw or attack roll, taking the new result.

Wit and Charm

The Fourth Doctor can use his charisma to charm or distract enemies, granting advantage on persuasion checks and imposing disadvantage on enemies' attack rolls against him for one round.

Would you like a Jellybaby?

When all else fails the Doctor will resort to offering a childs candy commonly known as a Jellybaby. They are delicious, and often win over potential humanoid threats.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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