
The planet of oppression and corruption and chaos
Played | 2 times |
Cloned | 0 times |
Created | 38 days ago |
Last Updated | 24 days ago |
Visibility | Public |
Awakened Undead (Homebrew)
Awakened Undead are sentient beings who have risen from death, blending necromancy with the soul's desire for purpose. Retaining their intelligence, personality, and some abilities from their former lives, they navigate the world as conscious entities, forever bound to the realm of the dead, yet seeking to fulfill their unfinished business.
Yuan-Ti
Yuan-Ti are serpent-like humanoids characterized by their sinuous bodies, scaled skin, and hypnotic eyes. Driven by ambition and cunning, they excel in manipulation and subterfuge, often using their dark charisma to influence others and achieve their goals.
Kuo-toa (Homebrew)
Kuo-toa are amphibious, fish-like humanoids with bulging eyes, wide mouths, and slimy, scaly skin, thriving in the flooded caverns of the Underdark. Governed by Archpriests, they are known for their religious fervor, capable of conjuring new gods from their collective belief, while their minds oscillate between eerie calm and sudden mania, making them unpredictable and often hostile to outsiders.
Grung
Grung are small, frog-like humanoids with vibrant skin that varies in color, often reflecting their environment. They possess amphibious traits, allowing them to breathe both air and water, and their skin secretes a potent venom that can incapacitate foes, making them skilled hunters and agile combatants.
Lizardfolk
Lizardfolk are reptilian humanoids with scaly skin and a strong connection to their primal instincts, thriving in harsh environments. They possess natural camouflage, sharp claws, and a keen sense of survival, often living in tribes that honor the balance of nature and the hunt.
Minotaur
Minotaurs are formidable bull-headed humanoids, renowned for their immense strength and fierce combat skills. With a natural affinity for melee combat and a robust physique, they often serve as warriors or guardians, embodying both brute force and a deep connection to their tribal heritage.
Kobold
Kobolds are small, reptilian humanoids known for their cunning and resourcefulness. With a natural affinity for traps and tunneling, they excel in ambush tactics and underground navigation, often living in tightly-knit clans that value cleverness and loyalty.
Ragborn (Homebrew)
Ragborn are whimsical beings born from the remnants of inanimate objects, often taking the form of scarecrows, rag dolls, or wicker folk. With a childlike innocence, they possess a rudimentary understanding of language and emotions, yet struggle with complex concepts, making them easily frightened and curious about the world around them. Despite their origins, Ragborn can grow and develop, embodying a unique blend of life and artifice.
Shifter
Shifters are humanoid lycanthropes who possess animal-like traits and abilities, deeply connected to the natural world. They can transform partially into their animal forms, gaining enhanced senses, agility, and primal instincts, making them adept at survival and combat in wild environments.
Autognome
Autognomes are sentient mechanical beings created by tinker gnomes, designed for various tasks but often developing independent personalities. Composed of metal plates and intricate clockwork, they seek purpose and companionship, proving that even machines can possess a unique soul.
Tortle
Tortles are turtle-like humanoids known for their introspective nature and deep connection to the natural world. With sturdy shells that provide natural armor and a calm demeanor, they often prefer solitude, finding solace in serene environments where they can meditate and commune with nature.
Mind Flayer (Illithid)
Mind Flayers, or Illithids, are an ancient and highly intelligent race known for their powerful psionic abilities and tentacled faces. With the capacity to dominate minds and extract brains, they are often viewed as dangerous and alien, making them a challenging yet intriguing choice for players in campaigns set in the far reaches of space or isolated underground cities, where they seek redemption from their monstrous past.
Kenku
Kenku are crow-like humanoids with sleek black feathers and sharp, beady eyes. Gifted in the art of mimicry, they can perfectly imitate sounds and voices they have heard, but are unable to produce original speech, relying on their talent to communicate and navigate the world.
Construct
Constructed beings of metal, wood, or stone, gifted with life through ancient magic. Resilient and unyielding, with an innate resistance to poisons and fatigue.
Plasmoid
Plasmoids are amorphous beings with gelatinous bodies that can shift and mold at will, allowing them to take on humanoid forms or squeeze through tight spaces. They are resilient and adaptive, lacking the need for sleep or rigid bones, and often explore philosophical questions of identity while seeking companionship and new experiences.
Goblin
Common Goblins are fast-talking tricksters with skin shades ranging from sickly green to mossy brown. They dwell in ruins, tunnels, and junk-strewn hovels, thriving on cunning and salvage. Their glowing yellow eyes flicker with mischief, and their clothes are stitched from whatever they can scavenge—metal scraps, cloth, or beast hide. They revere luck, hoard bizarre trophies, and create chaotic societies ruled by whoever cheats best and traps fastest.
Human
The most versatile and varied of races, without specific strengths or weaknesses.