
Ketterdam is a city of canals, crime, and cutthroat deals. Ruled by merchant elites and fought over by ruthless gangs, it thrives on trade and treachery. Magic is outlawed but never gone — sold in shadows and bound in blood. Trust is rare, power is bought, and every alley hides a knife. In Ketterdam, survival isn’t luck — it’s skill.
Played | 0 times |
Cloned | 0 times |
Created | 37 days ago |
Last Updated | 36 days ago |
Visibility | Public |
Enforcers (Fighters)
Hardened bounty hunters, gang bruisers, and hired blades. Skilled in urban combat and intimidation, they know how to find anyone—and make them talk, run, or bleed.
Alchmist
Experimental scientists who mix magic and chemistry. Masters of toxins, enhancers, and strange inventions, they wield syringes and formulas with both genius and danger.
Courtesan
Elegant, dangerous, and always watching. Experts in charm, disguise, and manipulation, these performers move through high society gathering secrets—and spilling blood when needed.
Sharpshooter/Gunslinger
A deadly marksman with quick reflexes and steady aim. Gunslingers of the streets, they’re stylish, fast, and unpredictable. Precision is their art, whether dueling in alleys or fighting from rooftops.
Barrel Rogue
Focused on Cunning, Stealth, blackmail, and manipulation Specializations: Thief, mastermind, spy Example Features: Advantage in crowded urban environments, contacts in criminal networks, escape artistry Typical rogue stuff
Grisha - Materialki (Matter Manipulators)
"The Order of Fabrikators" Subtypes: Durast – Manipulates solid materials; enhances armor, repairs objects. Alkemi – Masters of chemicals and poisons. Class Style: Artificer-based or a custom half-caster. Spellcasting Ability: Intelligence. Combat Role: Utility, crafting, mechanical advantages.
Grisha- Etherealki (Elemental Manipulators)
Subtypes: Squaller – Air manipulation (can fly, knock enemies back). Inferni – Fire conjuring via ignition sources. Tidemaker – Controls water and pressure. Class Style: Full caster like Sorcerer or Druid. Spellcasting Ability: Intelligence or Charisma. Combat Role: Elemental blaster and battlefield control.
Grisha - Corporalki (Body Manipulators)
Heartrender – Manipulates muscles, nerves, and organs; can stun, choke, or kill. Healer – Accelerates healing, stops bleeding, mends wounds. Class Style: Half-caster like Paladin, or a full-caster like Cleric (with reflavored spells). Spellcasting Ability: Constitution (manipulating life force). Combat Role: Controller or support; subtle battlefield dominance.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.