Ketterdam world illustration - Fantasy theme
Fantasy

Ketterdam

M
Madlab

Ketterdam is a city of canals, crime, and cutthroat deals. Ruled by merchant elites and fought over by ruthless gangs, it thrives on trade and treachery. Magic is outlawed but never gone — sold in shadows and bound in blood. Trust is rare, power is bought, and every alley hides a knife. In Ketterdam, survival isn’t luck — it’s skill.

Played0 times
Cloned0 times
Created
38 days ago
Last Updated
37 days ago
VisibilityPublic
Ghast
CR 2Medium Undead
Ghast
HP Range8 - 64 (Avg: 36)
AC13
XP450
Details
SizeMedium
TypeUndead
CR2
XP450
LanguagesCommon
Defenses
Armor Class13
HP Range8 - 64 (Avg: 36)
Damage VulnerabilitiesNone
Damage Resistances
Damage Immunities
Condition Immunities, ,
Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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