
Science Fiction
Alien: Dark Vector is a campaign set in the Alien Universe created by Dan O'Bannon and Ronald Shusett. June 21, 2179. On the barren terraformed colony moon of Acheron ( Formerly LV-426), prospector Russ Jorden has just been brought to the Med-Lab of Hadley's Hope colony with some kind of grotesque alien parasite attached to his face.
Author's Note: The Alien Universe has no magic, no arcane, it is a vast cosmos of ruthless indifference. It is gritty sci-fi, with gritty people, faceless mega corporations, androids, and sociopathic opportunists. Yet there still remains a twinkle of humanity in the actions of hard working men and women who struggle against overwhelming odds in the darker recesses of the void.
I have prepared two starts, they have been playtested and tweaked to make sure they don't immediately go off on weird tangents, and stick to the Aliens theme. Obviously that may still happen, but I've adjusted characters and POI's so the Ai can access the most important facts about the scenario to hopefully get the narrative rolling along properly from the get go!
Start 1. You are sat drinking in the bar after a long shift listening to rumours about something weird going on up in Med-lab involving one of the colonists. (The narrative unfolds slowly, slice of life style)
Start 2. You are up in med-lab, with a ringside seat for what is happening to one of the colonists! (You are waist deep in the situation, part of the small team trying to keep a lid on what's going on.)
This is not an instant, balls to the wall, "lets rock!" scenario, it builds tension over time till shit hits the fan. Probably best solo. Inhabit the role - it plays best like a psychological thriller - a hostile alien "first contact" on the fringes of humanity, none of the characters are heroes, or know what is really going on, they're just people with a hard job to do on a hell hole world!
Played | 8 times |
Cloned | 5 times |
Created | 31 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Bradley "Brad" Lydecker
Level 3 Human Officer -
Brad Lydecker is a pragmatic and responsible assistant operations manager at Hadley's Hope, known for his diligence and concern for colony safety. He's responsible for overseeing daily operations and ensuring the colony runs smoothly. Brad is often tasked with chasing after children who breach the operations level.
Details
Race | Human |
Class | Officer |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -6502, -8789 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
N/A | 0 |
Credit | 0 |
N/A | 0 |
appearance
A middle-aged human male with short brown hair and a clean-shaven face, wearing a practical operations manager uniform with a name badge. He has a sturdy build and a serious expression.
personality
Brad is a diligent and responsible assistant operations manager who takes his duties seriously. He is pragmatic and often stressed due to the pressures of managing a frontier colony. Despite his stern demeanor, he cares about the safety of the colony's inhabitants, especially the children he often has to chase away from restricted areas.
backstory
Brad Lydecker works at Hadley's Hope on Acheron as the assistant operations manager under Al Simpson. He's responsible for overseeing daily operations and ensuring the colony runs smoothly. Brad is often tasked with chasing after children who breach the operations level, especially the troublemaker siblings Timmy and Rebecca "Newt" Jorden.
Stats
Strength
12
Dexterity
12
Constitution
14
Intelligence
13
Wisdom
12
Charisma
10
Armor Class
12
Max HP
24
Speed
30
HP
24 / 24 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook
Bradley "Brad" Lydecker is not a spellcaster.