
Science Fiction
Alien: Dark Vector is a campaign set in the Alien Universe created by Dan O'Bannon and Ronald Shusett. June 21, 2179. On the barren terraformed colony moon of Acheron ( Formerly LV-426), prospector Russ Jorden has just been brought to the Med-Lab of Hadley's Hope colony with some kind of grotesque alien parasite attached to his face.
Author's Note: The Alien Universe has no magic, no arcane, it is a vast cosmos of ruthless indifference. It is gritty sci-fi, with gritty people, faceless mega corporations, androids, and sociopathic opportunists. Yet there still remains a twinkle of humanity in the actions of hard working men and women who struggle against overwhelming odds in the darker recesses of the void.
I have prepared two starts, they have been playtested and tweaked to make sure they don't immediately go off on weird tangents, and stick to the Aliens theme. Obviously that may still happen, but I've adjusted characters and POI's so the Ai can access the most important facts about the scenario to hopefully get the narrative rolling along properly from the get go!
Start 1. You are sat drinking in the bar after a long shift listening to rumours about something weird going on up in Med-lab involving one of the colonists. (The narrative unfolds slowly, slice of life style)
Start 2. You are up in med-lab, with a ringside seat for what is happening to one of the colonists! (You are waist deep in the situation, part of the small team trying to keep a lid on what's going on.)
This is not an instant, balls to the wall, "lets rock!" scenario, it builds tension over time till shit hits the fan. Probably best solo. Inhabit the role - it plays best like a psychological thriller - a hostile alien "first contact" on the fringes of humanity, none of the characters are heroes, or know what is really going on, they're just people with a hard job to do on a hell hole world!
Played | 8 times |
Cloned | 5 times |
Created | 30 days ago |
Last Updated | Yesterday |
Visibility | Public |

Marshall Lenny Kane
Level 9 Human Colonial Marshall -
A grizzled Colonial Marshall with a no-nonsense attitude and a deep sense of duty. Marshall Kane is a competent, by-the-book kind of guy. He's fiercely loyal to the colonists and will stop at nothing to protect them. He's haunted by his brother's death and has a deep-seated fear of failure.
Details
Race | Human |
Class | Colonial Marshall |
Level | 9 |
Alignment | |
Pronouns | He/Him |
Location | -6502, -8789 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
N/A | 0 |
Credit | 0 |
N/A | 0 |
appearance
A stern-faced older man with a grizzled look and a worn uniform, exuding an aura of authority. Carries a sidearm and a grim expression. Short greying hair, stubble, dark eyes, lean muscular build.
personality
Marshall Kane is a competent, by-the-book kind of guy. He's fiercely loyal to the colonists and will stop at nothing to protect them. He's haunted by his brother's death and has a deep-seated fear of failure.
backstory
Marshall Kane has spent his entire career maintaining law and order on the harsh colony world of Acheron. He's a no-nonsense kind of guy who has earned the respect of the colonists. However, his tough exterior hides a deep sense of vulnerability and a personal tragedy.
Stats
Strength
13
Dexterity
10
Constitution
12
Intelligence
14
Wisdom
10
Charisma
15
Armor Class
12
14
14
Max HP
40
Speed
30
HP
40 / 40 HP
XP
48,00048,000 XP63,999
Level 9
Equipped Items
Spellbook
Marshall Lenny Kane is not a spellcaster.