Alien: Dark Vector world illustration - Science Fiction theme
Science Fiction

Alien: Dark Vector

D
Dr_Bombadil

Alien: Dark Vector is a campaign set in the Alien Universe created by Dan O'Bannon and Ronald Shusett. June 21, 2179. On the barren terraformed colony moon of Acheron ( Formerly LV-426), prospector Russ Jorden has just been brought to the Med-Lab of Hadley's Hope colony with some kind of grotesque alien parasite attached to his face.


Author's Note: The Alien Universe has no magic, no arcane, it is a vast cosmos of ruthless indifference. It is gritty sci-fi, with gritty people, faceless mega corporations, androids, and sociopathic opportunists. Yet there still remains a twinkle of humanity in the actions of hard working men and women who struggle against overwhelming odds in the darker recesses of the void. I have prepared two starts, they have been playtested and tweaked to make sure they don't immediately go off on weird tangents, and stick to the Aliens theme. Obviously that may still happen, but I've adjusted characters and POI's so the Ai can access the most important facts about the scenario to hopefully get the narrative rolling along properly from the get go! Start 1. You are sat drinking in the bar after a long shift listening to rumours about something weird going on up in Med-lab involving one of the colonists. (The narrative unfolds slowly, slice of life style) Start 2. You are up in med-lab, with a ringside seat for what is happening to one of the colonists! (You are waist deep in the situation, part of the small team trying to keep a lid on what's going on.) This is not an instant, balls to the wall, "lets rock!" scenario, it builds tension over time till shit hits the fan. Probably best solo. Inhabit the role - it plays best like a psychological thriller - a hostile alien "first contact" on the fringes of humanity, none of the characters are heroes, or know what is really going on, they're just people with a hard job to do on a hell hole world!
Played8 times
Cloned5 times
Created
31 days ago
Last Updated
1 days ago
VisibilityPublic
Chestburster
CR 2Small Aberration
Chestburster
HP Range8 - 15 (Avg: 12)
AC15
XP200

Description

This jaundiced snake-like alien is a result of the implanted Facehugger embryo that has grown to fruition. During the parasitic embryo stage, the target often feels sick to their stomach. Upon reaching maturity, the Chestburster rips its way out of the host's body in a visceral spray of blood and gore to later evolve into it's future form. It has small stubby appendages but can slithers quite quickly in this stage. They have concentrated acid for blood, so if damaged acid sprays from the wound. They are not common knowledge, most people have no idea they existf

Details
SizeSmall
TypeAberration
CR2
XP200
LanguagesNone
Defenses
Armor Class15
HP Range8 - 15 (Avg: 12)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Escape

With a hiss and a snarl, it dashes for the nearest duct or vent or sewer where it can evolve in peace into its next form. PCs can try to stop it from excaping by doing a contest of Dex with it. If the Chestburster wins it can escape. If it fails, it cannot escape this turn.

Leg Slash

This attack targets the legs of its target causing 2d8 damage to the legs. The target must make a CON save DC 12 or have its artery slashed. The target will bleed out in three rounds and must roll a Death Save vs DC 12 every round thereafter unless they receive medical aid (DC 14 to treat).

Terrorizing Hiss

With a flash of its metallic teeth, and a leap towards a target, this frightening hiss causes the target to resist vs Fear with a DC 14.

Throat Bite

It leaps goes for the throat, causing immediate 2d8 damage. It can only do this if the throat is in range (the target is sitting or laying on the ground or is crouched or crawling). The target must make a CON save DC 14 or have its jugular torn apart. The target will bleed out in three rounds and must roll a Death Save vs DC 14 every round thereafter unless they receive medical aid (DC 14 to treat).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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