
Alien: Dark Vector is a campaign set in the Alien Universe created by Dan O'Bannon and Ronald Shusett. June 21, 2179. On the barren terraformed colony moon of Acheron ( Formerly LV-426), prospector Russ Jorden has just been brought to the Med-Lab of Hadley's Hope colony with some kind of grotesque alien parasite attached to his face.
Played | 8 times |
Cloned | 5 times |
Created | 31 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Xenomorph Drone, is a terrifying and agile creature that prowls the dark corners of the world. Ranging from 1.2 to 1.8 meters in length, this beast exhibits a fierce and aggressive hunting style. With its formidable arsenal of attacks, it poses a significant threat to any who cross its path. The creature gets three actions in a turn. They have concentrated acid for blood, so if damaged acid sprays from the wound. They are not common knowledge, most people have no idea they exist
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 207 |
Languages | none |
Armor Class | 16 |
HP Range | 20 - 78 (Avg: 49) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Deadly Grab
The Drone attempts to grapple a creature within reach. If successful, it knocks the creature prone, restricts the target's movement, and drags it away into a different area. Victim must make an immeidate DC 15 Wisdom saving throw or be frightened for 1 minute.
Leaping Attack
The Drone can jump up to 15 feet as part of its movement and make a melee attack against a target, gaining advantage on the attack roll.
Tail Spike
The Drone lashes out with its spiked tail and impales its victim with its razor sharp tail.a sweeping attack, hitting all creatures within a 10-foot line for damage.
Terrifying Hiss
The Drone lets out a bone-chilling hiss that instills fear in its prey. Any creature within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.
Throat Bite
The Drone tries to bite a target on their throat, dealing 1d12+2 damage. If target is grappled, it deals an extra 1d12+2 damage automatically.