
Science Fiction
Alien: Dark Vector is a campaign set in the Alien Universe created by Dan O'Bannon and Ronald Shusett. June 21, 2179. On the barren terraformed colony moon of Acheron ( Formerly LV-426), prospector Russ Jorden has just been brought to the Med-Lab of Hadley's Hope colony with some kind of grotesque alien parasite attached to his face.
Author's Note: The Alien Universe has no magic, no arcane, it is a vast cosmos of ruthless indifference. It is gritty sci-fi, with gritty people, faceless mega corporations, androids, and sociopathic opportunists. Yet there still remains a twinkle of humanity in the actions of hard working men and women who struggle against overwhelming odds in the darker recesses of the void.
I have prepared two starts, they have been playtested and tweaked to make sure they don't immediately go off on weird tangents, and stick to the Aliens theme. Obviously that may still happen, but I've adjusted characters and POI's so the Ai can access the most important facts about the scenario to hopefully get the narrative rolling along properly from the get go!
Start 1. You are sat drinking in the bar after a long shift listening to rumours about something weird going on up in Med-lab involving one of the colonists. (The narrative unfolds slowly, slice of life style)
Start 2. You are up in med-lab, with a ringside seat for what is happening to one of the colonists! (You are waist deep in the situation, part of the small team trying to keep a lid on what's going on.)
This is not an instant, balls to the wall, "lets rock!" scenario, it builds tension over time till shit hits the fan. Probably best solo. Inhabit the role - it plays best like a psychological thriller - a hostile alien "first contact" on the fringes of humanity, none of the characters are heroes, or know what is really going on, they're just people with a hard job to do on a hell hole world!
Played | 8 times |
Cloned | 5 times |
Created | 30 days ago |
Last Updated | Yesterday |
Visibility | Public |

Atmosphere Processing Plant
Point of Interest
Details
Coordinates | (-6563, -8788) |
Description
A large automated reactor facility designed to convert toxic or unbreathable atmospheres into breathable air, essential for sustaining human colonies on hostile planets. The plant is heavily industrial with towering machinery, ventilation ducts, and control rooms manned by a constant crew for maintenance and monitoring. It is postitioned roughly 1 mile west of Hadley's hope colony, accessable via a long service tunnel, or overland.
Appearance
The plant features massive cylindrical reactors with glowing blue energy cores, surrounded by a network of pipes and vents releasing purified air. The exterior is metallic with reinforced panels and warning lights. Inside, control consoles with displays and maintenance tunnels are prevalent.