New York By Night - V:TM world illustration - Vampire theme
Vampire

New York By Night - V:TM

D
Dremidus

A modern gothic city where vampires—Kindred—rule the night from the shadows. The Camarilla clings to control in Manhattan while Anarchs rise in Brooklyn. Power is traded through blood, favors, and fear. The Masquerade must be maintained at all costs. Every Kindred walks a knife’s edge between politics, personal horror, and the Beast within.


Author's Note: This is a political, street-level game focused on secrecy, seduction, and survival. Think noir meets horror. Keep the Masquerade. Feed discreetly. Trust no one.
Played3 times
Cloned0 times
Created
15 days ago
Last Updated
14 days ago
VisibilityPublic
Aware
Melee

Aware

Mortals who have glimpsed the hidden truth of vampires, living in the shadows without supernatural powers. They navigate a perilous world armed with knowledge, serving, resisting, or merely surviving amidst the undead, their insight both a curse and a shield.

Innocent
Melee

Innocent

Unaware of the supernatural, Innocents are ordinary humans—bystanders, victims, or potential pawns. They have no powers, but their connections, emotions, and humanity are powerful narrative tools. Some may be loved ones, others future ghouls or Kindred. Their fragility makes them valuable—and dangerously tempting.

Hunter
Melee

Hunter

Mortals awakened to the truth of the undead. Hunters fight back with grit, faith, and desperation. Some are organized, others act alone. Lacking powers, they rely on strategy, allies, and sheer will. Hunted as often as they hunt, they burn bright—and often die young.

Tzimisce
Melee

Tzimisce

Eldritch and aristocratic, Tzimisce mold flesh and bone like clay. They are scholars, torturers, and monsters obsessed with control and transformation. Their lairs are grotesque masterpieces, and their body-altering powers reflect their warped sense of identity and ownership.

Lasombra
Melee

Lasombra

Masters of darkness and dominion, Lasombra control shadows and pull strings behind thrones. They scorn weakness, crush rivals, and lead through fear or charisma. Their reflectionless nature marks them as damned—but their ambition is unmatched.

Setites (The Ministry)
Melee

Setites (The Ministry)

Tempters and cultists, the Ministry (formerly Followers of Set) spread corruption to shatter chains and reveal hidden truths. They use seduction, subversion, and shadowy rites to undermine order. To them, liberation comes through desire, sin, and transformation.

Ravnos
Melee

Ravnos

Nomadic and elusive, the Ravnos are tricksters and illusionists who walk the line between chaos and truth. They live outside vampire society, guided by strange morals and ancestral guilt. Their illusions deceive reality—but their clan’s survival hangs by a thread.

Giovanni (Hecata)
Melee

Giovanni (Hecata)

Necromancers and ruthless financiers, the Giovanni trade in death, secrets, and souls. Masters of blood and bone, they blend wealth with occult power. Their family loyalty is absolute, their touch ghost-tainted, and their dealings always come at a price.

Banu Haqim
Melee

Banu Haqim

Once feared as vampire assassins, the Banu Haqim now seek justice, balance, and power. Devout, disciplined, and deadly, they combine martial skill with mystical blood sorcery. Their ancient codes and quiet intensity hide centuries of betrayal and ambition.

Gangrel
Melee

Gangrel

Primal and fierce, Gangrel embrace their bestial nature and connection to the wild. They are survivalists and loners, often shape-shifting and blending into urban or natural wilderness. Their independence is fierce, their temper volatile, but their loyalty runs deep.

Tremere
Melee

Tremere

Scholars of blood magic, Tremere are secretive and hierarchical. They wield Thaumaturgy to command supernatural forces but risk isolation and paranoia. Their thirst for knowledge is matched only by their ruthless ambition to maintain control over forbidden secrets.

Malkavian
Melee

Malkavian

Blessed—or cursed—with insight into madness, Malkavians see the world through fractured eyes. Their truths are cryptic, their madness unpredictable. They offer strange wisdom, chaos, and unsettling prophecies, challenging reality itself while hiding sharp intellect behind apparent insanity.

Nosferatu
Melee

Nosferatu

Hidden in shadows, Nosferatu bear monstrous curses that hide them from mortal eyes. Masters of stealth, information, and survival, they are outcasts who thrive in the city’s underbelly. Their deformity contrasts their sharp cunning and deep loyalty to their own.

Ventrue
d8
Spellcaster

Ventrue

Noble, disciplined, and commanding, Ventrue are natural leaders and power brokers. They value tradition, control, and refinement but can be cold and ruthless. Their discipline grants mastery over minds and protection, guiding their quest for dominance within the Camarilla.

Toreador
d8
Spellcaster

Toreador

The artists and aesthetes of the Kindred, Toreador live for beauty, creativity, and social influence. They captivate with charm and grace but risk obsession and vanity. Their gifts enhance seduction, art, and emotional manipulation, balancing mortal passions with vampiric hunger.

Brujah
Melee

Brujah

Fiery rebels and passionate warriors, Brujah are driven by ideals and rage. They question authority and fight for freedom but can be impulsive and reckless. Their powers focus on physical strength and mental domination. Beneath their fury, many wrestle with frustration over lost causes and shattered dreams.

Wizard
d8
Spellcaster

Wizard

Learned mages who study and cast spells from spellbooks.

Warlock
d8
Spellcaster

Warlock

Spellcasters bound by a pact to supernatural entities.

Sorcerer
d8
Spellcaster

Sorcerer

Innate spellcasters with magical bloodlines.

Rogue
Melee

Rogue

Stealthy, dexterous adventurers skilled in evasion and subterfuge.

Ranger
d8
Spellcaster

Ranger

Skilled hunter and tracker, proficient with ranged attacks.

Paladin
d8
Spellcaster

Paladin

Holy warriors imbued with divine magic.

Monk
Melee

Monk

Master of martial arts, using inner force and agility.

Fighter
Melee

Fighter

Skilled in martial arts, versatile with weapons and armor.

Druid
d8
Spellcaster

Druid

Shapeshifting spellcasters connected to nature.

Cleric
d8
Spellcaster

Cleric

Divine spellcasters devoted to a deity, able to heal and harm.

Bard
d8
Spellcaster

Bard

Musical mages with a wide range of abilities and spells.

Barbarian
Melee

Barbarian

Masters of brute force, harnessing their rage to deliver powerful blows.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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