New York By Night - V:TM world illustration - Vampire theme
Vampire

New York By Night - V:TM

D
Dremidus

A modern gothic city where vampires—Kindred—rule the night from the shadows. The Camarilla clings to control in Manhattan while Anarchs rise in Brooklyn. Power is traded through blood, favors, and fear. The Masquerade must be maintained at all costs. Every Kindred walks a knife’s edge between politics, personal horror, and the Beast within.


Author's Note: This is a political, street-level game focused on secrecy, seduction, and survival. Think noir meets horror. Keep the Masquerade. Feed discreetly. Trust no one.
Played3 times
Cloned0 times
Created
15 days ago
Last Updated
14 days ago
VisibilityPublic
Holy water (flask)
CommonGear (Standard Gear)
Holy water (flask)
Weight1.00 lb.
Cost25.00 Thousand Dollars

Description

As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

Details
TypeGear
CategoryStandard Gear
RarityCommon
Weight1.00 lb.
Cost25.00 Thousand Dollars
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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