
Vampire
A modern gothic city where vampires—Kindred—rule the night from the shadows. The Camarilla clings to control in Manhattan while Anarchs rise in Brooklyn. Power is traded through blood, favors, and fear. The Masquerade must be maintained at all costs. Every Kindred walks a knife’s edge between politics, personal horror, and the Beast within.
Author's Note: This is a political, street-level game focused on secrecy, seduction, and survival. Think noir meets horror. Keep the Masquerade. Feed discreetly. Trust no one.
Played | 3 times |
Cloned | 0 times |
Created | 16 days ago |
Last Updated | 15 days ago |
Visibility | Public |

HP Range90 - 225 (Avg: 158)
AC17
XP5000
Details
Size | Large |
Type | Fiend |
CR | 9 |
XP | 5000 |
Languages | Abyssal, telepathy 120 ft. |
Defenses
Armor Class | 17 |
HP Range | 90 - 225 (Avg: 158) |
Damage Vulnerabilities | None |
Damage Resistances | , , , |
Damage Immunities | |
Condition Immunities |
Actions
Fist
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Multiattack
The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.