In Castlevania, horror is not only in the monsters you face—but the truth they reflect. Every corner holds despair and beauty, pain and power. It is a world where the brave may find glory, the desperate may find damnation, and all must walk the line between hunter and hunted. Enter if you dare. And remember: evil never dies—it only sleeps. 🦇 “No man knows till he has suffered from the night how sweet and dear to his heart and eye the morning can be.” ~Bram Stoker
Played | 25 times |
Cloned | 1 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
The Flaming Skeleton is a frightening sight, a once-living being now animated by dark magic, its bones engulfed in eternal flames. It relentlessly seeks vengeance upon the living, guided by an insatiable rage that burns as brightly as the fire that cloaks its form. Streaks of ember flicker from its ribcage like a malevolent heartbeat, and the air around it shimmers with heat, causing strange distortions as it moves. Terrifying in both appearance and purpose, it serves as a warning to those who tread too close to the forbidden.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | Undercommon |
Armor Class | 15 |
HP Range | 45 - 55 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Flame Burst
The Flaming Skeleton releases a burst of fire in a 15-foot radius centered on itself. Each creature in that area must make a Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one.
Infernal Touch
Melee Attack: The Flaming Skeleton makes a melee attack with its bony hand. On a hit, the target takes 1d8 + 3 fire damage and must succeed on a Constitution saving throw or be set ablaze, taking an additional 1d6 fire damage at the start of each of its turns.