Castlevania: Dracula's Domain world illustration - Horror theme
Horror

Castlevania: Dracula's Domain

S
Sigma_Wolf

In Castlevania, horror is not only in the monsters you face—but the truth they reflect. Every corner holds despair and beauty, pain and power. It is a world where the brave may find glory, the desperate may find damnation, and all must walk the line between hunter and hunted. Enter if you dare. And remember: evil never dies—it only sleeps. 🦇 “No man knows till he has suffered from the night how sweet and dear to his heart and eye the morning can be.” ~Bram Stoker


Author's Note: Very early work in progress. (Demo Version 0.03) A world based on the lore of Dracula and Castlevania. It is a gothic horror setting based in a fictional Eastern Europe that is steeped in dark magic and supernatural creatures. I'm mainly focused on the region in and around Romania right now. But I decided to include a map of europe so if players want their campaign to extend to places like London or Paris they can. I have lots of ideas and I can't wait to see how this world developes and evolves. **Please take note that featured characters have their own specific starting locations** So please join me as we embrace this world of darkness and brave the unknown, but remember... “We learn from failure, not from success!” ~ Bram Stoker, Dracula
Played25 times
Cloned1 times
Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
Alucard's Tomb

Alucard's Tomb

A hidden obsidian tomb beneath Dracula's garrison, sealed with ancient blood-seals and necromantic wards, imprisoning Alucard in enchanted slumber within spectral chains and silver stake bindings. The tomb is marked by cursed gates, crimson-stained glass, and a statue of Dracula overseeing a mural of their fateful battle.

Ancient Catacombs of Gresit

Ancient Catacombs of Gresit

Forgotten catacombs sprawling beneath the city of Gresit, accessible through a hidden passage at The Ancient Monument. The catacombs are dark, dangerous, and partially collapsed, hiding untold secrets and dangers.

Belmont Estate Ruins

Belmont Estate Ruins

The crumbling remains of a once-grand estate, now overgrown with vines and trees, echoing tales of a noble family's tragic downfall. There is a secret entrance leading underground into The Belmont Hold.

Chapel of the Last Light

Chapel of the Last Light

A hidden shrine where the Belmont family prayed before their hunts, imbued with faint holy magic. The stained glass windows, though faded, softly glow with depictions of saints slaying beasts when evil is near.

Crossroads Inn

Crossroads Inn

A sanctuary just outside the western gate of Gresit, offering refuge to travelers from monsters and undead. It features a cozy dining room with affordable food and drink, and numerous rooms for rent at reasonable prices.

Desecrated Cathedral of Targoviste

Desecrated Cathedral of Targoviste

Ruined cathedral once dedicated to Saint Hildebrand, now blackened and desecrated. The altar is cracked and soaked in blood, with black ichor-covered vines pulsing through the walls. The air is cold and filled with whispers and ghostly apparitions. Divine magic fails here, and clerics feel nausea upon entry. An inverted burned cross hangs above the sanctuary, and restless spirits stir in the crypt below.

Dracula's Sanctum

Dracula's Sanctum

A dark, foreboding castle chamber filled with ancient vampiric relics and eerie crimson light, serving as the lair of a powerful vampire lord.

Garden of Saint Hildebrand

Garden of Saint Hildebrand

An overgrown sanctuary southwest of the plaza, featuring a still dark lake that reflects regrets instead of faces, with a weathered statue of Saint Hildebrand at its center pointing toward an execution site.

Grand Market Plaza

Grand Market Plaza

A once bustling stone plaza beneath cathedral steps, now eerily quiet with torn awnings, overturned carts, and the scent of rot. Few traders remain by day, but at night shadows whisper in haunting voices, driving all away.

Gresit Stables

Gresit Stables

A well-maintained stable complex adjacent to a bustling inn and tavern, featuring sturdy wooden stalls and a large stone fountain at its center. It lies beside a road emerging from a dense, dark pine forest leading into the nearby town, serving travelers and locals alike.

Gresit Town Square

Gresit Town Square

The heart of Gresit, a village square paved with ancient stones worn smooth by generations. At its center stands a large stone statue of Saint Mihail the Watcher, sword in hand, eyes cast toward the mountains, believed to ward off evil from the peaks. Merchant stalls cluster around the statue, selling dried herbs, bread, charms, and iron tools. The atmosphere is tense; laughter is rare, trade is quick, and trust is scarce.

Holy Cross Cathedral

Holy Cross Cathedral

A towering Catholic cathedral in the western quarter, adorned with stained glass windows depicting saints and martyrs. It features a massive stone bell tower that tolls at dawn, dusk, and funerals, believed to keep surrounding evils at bay. The priests are aging and wary, some have even become corrupt.

Noble Court of Styria

Noble Court of Styria

The grand chamber where vampire queen Carmilla and the Ouroboros Council convene to deliberate on the politics and future of Styria, filled with dark opulence and ancient vampiric symbols.

Secret Speaker Circle

Secret Speaker Circle

A concealed Speaker refuge beneath a abandoned estate near Gresit, featuring torch-lit descent, memory glyphs, bioluminescent herbal gardens, communal quarters, and magical wards protecting oral traditions and secrets.

Temporal Nexus

Temporal Nexus

An ancient arcane chamber infused with necromantic energy, serving as a portal for Death to travel between the mortal world and his domain. Death performs dark magic rituals here to aid Dracula in his conquest.

The Ancient Monument

The Ancient Monument

A crumbling ancient Greek columns inscribed with mysterious script and symbols, standing between the church and town square of Gresit. A concealed entrance at its base leads to a network of ancient catacombs beneath the town, once used by secret orders and now possibly inhabited by unknown entities.

The Hall of Ancestors

The Hall of Ancestors

A descending stone staircase from a ruined estate leads to a hall filled with wooden scaffolding, ropes, and ladders. The hall houses statues and tapestries honoring past Belmonts, each a monster slayer, martyr, or pariah, whose eyes seem to follow intruders. Their names are spoken with reverence or vengeance.

The Hollow Hearth

The Hollow Hearth

A weathered two-story tavern just beyond Gresit's western gate, known for its cursed, cold fire that never warms. It serves as a gathering place for farmers, travelers, and soldiers, with an eerie atmosphere and shadows that cling to its corners.

The Main Archive

The Main Archive

A vast, candle-lit chamber with towering bookcases filled with forbidden tomes bound in human skin and sealed with wax sigils. A spiral staircase leads down into a deeper labyrinth of hidden secrets.

The Reliquary Vault

The Reliquary Vault

A sacred armory sealed by ancestral wards, housing weapons of divine power including cross-shaped chakrams, silver flintlocks, vials of liquid sunlight, cursed vampire blood-soaked blades, and the place where the original Vampire Killer whip should rest is now just an empty stone alter.

The Withered Thorn Manor

The Withered Thorn Manor

An old, abandoned dark gothic manor overgrown with ivy, sitting on a private estate near the southern wall of the town of Gresit. Its eerie silhouette and broken windows evoke a sense of dread and mystery.

Witches' Mark

Witches' Mark

The charred execution site of Lisa Tepes, a healer condemned for witchcraft, marked by a scorched circle of cracked stone and rusted iron poles, forever stained with the memory of innocent blood. It lies in the center of a bustling market plaza, which locals avoid, especially near the cursed stone platform.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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