In Castlevania, horror is not only in the monsters you face—but the truth they reflect. Every corner holds despair and beauty, pain and power. It is a world where the brave may find glory, the desperate may find damnation, and all must walk the line between hunter and hunted. Enter if you dare. And remember: evil never dies—it only sleeps. 🦇 “No man knows till he has suffered from the night how sweet and dear to his heart and eye the morning can be.” ~Bram Stoker
Played | 25 times |
Cloned | 1 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
Hexblood
Hexbloods are humans born with occult signs or supernatural birthmarks, embodying a cursed ancestry that grants innate arcane talents. Drawn to dark magic and the occult, they are often feared as omens or servants of sinister forces, yet they are not inherently evil and are not repelled by divine and radiant powers allowing them to blend in with normal humans with little effort.
Hollowborn
Born from the unholy union of humans and demons, Hollowborn possess pale skin, a dark aura, and an unnatural appearance. They are resistant to fear, curses, and necrotic effects, but are often hunted and condemned by clergy and distrusted by common folk due to their supernatural, demon-touched heritage. Where ever Hollowborn tread misfortune, ill omens, and paranormal phenomenon tend to follow. When exposed to the holy or divine their face takes on a demonic visage and their eyes turn black.
Revenant
A Revenant is a soul that died tragically and has been returned from death, driven by vengeance or justice, with cold flesh and hollow eyes, bound by a curse or divine will. They embody themes of obsession, penance, and redemption, relentlessly pursuing their unfinished business. They are empathic with the ability to experience the emotional pain of others or project their own suffering forcing others to share their own intense grief and trauma. Their body will never rest until it finds peace.

Cosmic Entity
A Cosmic Entity is a being of immense celestial power, embodying the mysteries of the universe. They are immortal with the power to manipulate time and space. They can appear in any form they choose to blend in with mortals. They prefer to manipulate things from behind the scenes instead of taking direct physical action.
Lycanthrope
Lycanthropes are shapechangers with the ability to transform between humanoid and animal forms, often resembling typical members of their species. In humanoid form, they may exhibit subtle traits like pointed teeth or elongated nails, hinting at their true nature. They can also assume a hybrid form, blending human and animal features. Lycanthropes are classified into several types: True (hereditary), Infected (contracted through bites), Induced (magical items), and Cursed (spells or curses).
Dhampir
Dhampirs are a unique race born from the union of a mortal and a vampire, embodying the resilience of the undead while still experiencing the emotions of the living. They possess a natural resistance to poisons and diseases, yet they retain a diminished thirst for blood, navigating the delicate balance between life and death. They age very slowly once they reach adulthood and sunlight does not harm them.
Human
Humans are a resilient and adaptable race, known for their diverse cultures and innovative spirit. With an innate ability to learn quickly and a strong sense of community, they thrive in various environments, often becoming skilled diplomats, traders, or adventurers. No one knows how or why it happens but very rarely they can harness ancient arcane energy and channel magic.
Vampire
Vampires are a race of immortal nocturnal beings, cursed with an insatiable thirst for blood which grants them regenerative abilities while leaving them with a vulnerability to fire, silver, and sunlight. They possess retractable fangs and claws, dark vision (120ft), enhanced senses, strength, agility, and dark magic, allowing them to manipulate shadows and charm their prey, but they must constantly battle their primal instincts to maintain their humanity.