Horror
In Castlevania, horror is not only in the monsters you face—but the truth they reflect. Every corner holds despair and beauty, pain and power. It is a world where the brave may find glory, the desperate may find damnation, and all must walk the line between hunter and hunted. Enter if you dare. And remember: evil never dies—it only sleeps. 🦇 “No man knows till he has suffered from the night how sweet and dear to his heart and eye the morning can be.” ~Bram Stoker
Author's Note: Very early work in progress. (Demo Version 0.03)
A world based on the lore of Dracula and Castlevania. It is a gothic horror setting based in a fictional Eastern Europe that is steeped in dark magic and supernatural creatures. I'm mainly focused on the region in and around Romania right now. But I decided to include a map of europe so if players want their campaign to extend to places like London or Paris they can. I have lots of ideas and I can't wait to see how this world developes and evolves.
**Please take note that featured characters have their own specific starting locations**
So please join me as we embrace this world of darkness and brave the unknown, but remember...
“We learn from failure, not from success!” ~ Bram Stoker, Dracula
Played | 25 times |
Cloned | 1 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range30 - 50 (Avg: 40)
AC16
XP700
Description
A large, dark grey wolf from the Carpathian mountains, corrupted by dark magic, with glowing red eyes and heightened aggression.
Details
Size | Large |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 16 |
HP Range | 30 - 50 (Avg: 40) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Dark Howl (Recharge 5-6)
The warg emits a terrifying howl infused with dark magic. Each creature of the warg's choice within 30 feet must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute.