Castlevania: Dracula's Domain world illustration - Horror theme
Horror

Castlevania: Dracula's Domain

S
Sigma_Wolf

In Castlevania, horror is not only in the monsters you face—but the truth they reflect. Every corner holds despair and beauty, pain and power. It is a world where the brave may find glory, the desperate may find damnation, and all must walk the line between hunter and hunted. Enter if you dare. And remember: evil never dies—it only sleeps. 🦇 “No man knows till he has suffered from the night how sweet and dear to his heart and eye the morning can be.” ~Bram Stoker


Author's Note: Very early work in progress. (Demo Version 0.03) A world based on the lore of Dracula and Castlevania. It is a gothic horror setting based in a fictional Eastern Europe that is steeped in dark magic and supernatural creatures. I'm mainly focused on the region in and around Romania right now. But I decided to include a map of europe so if players want their campaign to extend to places like London or Paris they can. I have lots of ideas and I can't wait to see how this world developes and evolves. **Please take note that featured characters have their own specific starting locations** So please join me as we embrace this world of darkness and brave the unknown, but remember... “We learn from failure, not from success!” ~ Bram Stoker, Dracula
Played25 times
Cloned1 times
Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
Luminous Seraph
CR 4Medium Celestial
Luminous Seraph
HP Range30 - 50 (Avg: 40)
AC16
XP1100

Description

A radiant celestial being embodying divine light and justice, the Luminous Seraph serves as a guardian against darkness and corruption. They are known to come to the aid of Templars when they are summoned.

Details
SizeMedium
TypeCelestial
CR4
XP1100
LanguagesCelestial, Common
Defenses
Armor Class16
HP Range30 - 50 (Avg: 40)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Blinding Flash (Recharge 6)

The Luminous Seraph releases a flash of brilliant light. Each creature within 15 feet must succeed on a DC 14 Constitution saving throw or be blinded until the end of its next turn.

Healing Light (Recharge 5-6)

The Luminous Seraph emits a burst of healing energy. Each creature of its choice within 20 feet regains 15 (3d8 + 2) hit points.

Radiant Sword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) radiant damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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