Horror
In Castlevania, horror is not only in the monsters you face—but the truth they reflect. Every corner holds despair and beauty, pain and power. It is a world where the brave may find glory, the desperate may find damnation, and all must walk the line between hunter and hunted. Enter if you dare. And remember: evil never dies—it only sleeps. 🦇 “No man knows till he has suffered from the night how sweet and dear to his heart and eye the morning can be.” ~Bram Stoker
Author's Note: Very early work in progress. (Demo Version 0.03)
A world based on the lore of Dracula and Castlevania. It is a gothic horror setting based in a fictional Eastern Europe that is steeped in dark magic and supernatural creatures. I'm mainly focused on the region in and around Romania right now. But I decided to include a map of europe so if players want their campaign to extend to places like London or Paris they can. I have lots of ideas and I can't wait to see how this world developes and evolves.
**Please take note that featured characters have their own specific starting locations**
So please join me as we embrace this world of darkness and brave the unknown, but remember...
“We learn from failure, not from success!” ~ Bram Stoker, Dracula
Played | 25 times |
Cloned | 1 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range30 - 50 (Avg: 40)
AC16
XP1100
Description
A radiant celestial being embodying divine light and justice, the Luminous Seraph serves as a guardian against darkness and corruption. They are known to come to the aid of Templars when they are summoned.
Details
Size | Medium |
Type | Celestial |
CR | 4 |
XP | 1100 |
Languages | Celestial, Common |
Defenses
Armor Class | 16 |
HP Range | 30 - 50 (Avg: 40) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blinding Flash (Recharge 6)
The Luminous Seraph releases a flash of brilliant light. Each creature within 15 feet must succeed on a DC 14 Constitution saving throw or be blinded until the end of its next turn.
Healing Light (Recharge 5-6)
The Luminous Seraph emits a burst of healing energy. Each creature of its choice within 20 feet regains 15 (3d8 + 2) hit points.
Radiant Sword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) radiant damage.