
A virus has brought the world to its knees. You can make a character and decide on how to survive.
Played | 7 times |
Cloned | 0 times |
Created | 13 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Trader
Traders are charismatic negotiators who excel in commerce, gaining advantage on haggling checks and a 10% reduction in prices during trade. Their high Charisma (+2) allows them to influence and persuade others effectively in any market or negotiation setting.

Teacher
Teachers are mentors and morale boosters who help allies grow stronger and work better together through encouragement, coaching, and calm leadership, preserving knowledge and unity in a fractured world without relying on magic. They have high charisma and can choose 4 skills as proficiencies. They increase their proficency every 4 levels by 2. They can once per day teach a character a skill, (duration of teaching is 1 hour) this character then is given one proficiency point of the teacher.

Psychologist
The Psychologist is a master of understanding and influencing minds, gaining trust and avoiding harm through charisma and insight. They excel in social manipulation, gaining advantage on persuasion and deception checks, and are proficient in two charisma skills or one intelligence and one wisdom skill, making them invaluable and untouchable in human society.

Survivalist
Survivalists are self-reliant wanderers and masters of the wild, excelling in scouting, tracking, and evasion. They thrive alone, using resourcefulness and environmental mastery to endure and outwit threats. They can choose one ability from 2 other classes. They also thrive in communities as trackers, hunters and rangers. Get +4 AC factioned or +2 AC and +2 to stealth if not factioned.

Archivist
Archivists are guardians of ancient knowledge, wielding the power of forgotten lore to protect, empower, and preserve history's lessons. They recall lost wisdom, teach allies to enhance their skills, and safeguard fragile stories for future generations. They get proficiency on history and insight. They also can select 5 items +1 per level. For these items they know the componants and can give them to engineers to make them.

Farmer
Farmers are the vital nurturers of post-apocalyptic society, skilled in cultivating resilient crops and raising hardy livestock to sustain communities. They harness nature's cycles to create healing food sources, accelerate growth, pacify animals, and transform waste into life-giving resources. Can make a ration from waste food or leftovers.

Warden
A stalwart leader who excels in defense and fortification, the Warden bolsters their own and their allies' resilience in battle. They maintain a minimum AC of 15 and can grant allies +2 AC for 5 turns, gaining morale boosts when protecting their community or stronghold.

Soldier
A battle-hardened warrior who excels in brute force, dealing extra damage to structures, machines, and armored foes. Can wield oversized weapons and utilize environmental debris as weapons, and once per long rest, unleashes a rage-fueled burst of strength to overpower enemies.

Wasteland Medic
Wasteland Medics are resourceful healers thriving in post-apocalyptic environments, skilled in medicine and healing magic to mend wounds and cure ailments amidst chaos. They add 1dX (X = their level) to healing actions, have proficiency in healing-related actions, and gain advantage on rolls related to their profession. Proficient in healing kits, first aid and antidotes. Can stabilize dying allies as a bonus action. Carries a mobile medpach with 3 uses per long rest.

Engineers
Engineers or Scrapwrights are resourceful post-apocalyptic engineers skilled in crafting, repairing, and maintaining technology from salvaged materials. They possess innate mechanical aptitude, enhanced problem-solving skills, and gain advantage on rolls related to their profession, especially with vehicles and machines.

Scavengers
Scavengers are resourceful post-apocalyptic scavengers who excel at repurposing remnants of the old world into tools and weapons. Their keen eyes and nimble fingers grant them proficiency in finding items, investigation, and perception, with advantage on rolls related to their scavenging profession. +2 to find supplies, fuel and relics. Can dismantle tech and junk into useful parts.

Constructors
Constructors or builders are resilient artisans of the post-apocalyptic world, blending human ingenuity with elemental stone and metal essence to craft and repair with unmatched precision and strength. They build faster, gain advantage on attacks with hammers and axes, and excel at rapid construction of small structures. They can convert rubble into shelters , walls or bridges. Disadvantage on to hits against their structures. Buildings give more moral.