England, 1272 AD. The king is dead. Edward I has yet to return. The realm teeters between chaos and order. Barons plot, peasants toil, and the Church tightens its grip. No magic—only blood, land, and power. In this world, survival is earned, and loyalty is a dangerous game.
Played | 1 times |
Cloned | 1 times |
Created | 3 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Heretic Mystic
A fringe preacher and pagan holdout wielding a staff and sacred relics, the Heretic Mystic rallies mobs with charismatic fervor, drawing on ancient lore, superstition, and herbalism to inspire and manipulate. Feared and revered as a dangerous wildcard by the Church, they thrive without armor, relying on their mystic presence and knowledge to survive.

Chronicler
A scholarly class specializing in history, cartography, and documentation, wielding a staff or knife and clad in robes. Masters of knowledge checks, multilingual communication, and influencing clergy or nobles, they excel at uncovering heresy, lost laws, and noble secrets, though they are weak in direct combat.

Shadowcourt Agent
A master of intrigue and subterfuge, the Shadowcourt Agent excels at manipulating social situations, forging documents, and gathering secrets with deadly precision. Armed with concealed daggers and poisons, they thrive in urban courts and political arenas, wielding deception and seduction as their primary weapons.

Guild Artisan
A master of craft and trade, the Guild Artisan excels in building, repairing, and appraising items, wielding hammers and tools with skill. Clad in aprons or light attire, they are vital to towns and commerce, rising in influence through their craftsmanship and guild politics.
Cleric (Non-Magical)
A devout priest or bishop wielding influence through faith and politics rather than magic, skilled in diplomacy, inciting crowds, and wielding a quarterstaff, book, or dagger. Clad in robes or padded cloth, they command respect and power through literacy, wealth, and ties to the Church, able to absolve sins and negotiate with rulers.

Wolfsbane Outlaw
A stealthy survivalist skilled in archery, traps, and subversion, living on the fringes of society. Masters of hiding, foraging, and black-market dealings, they thrive as hunted rebels or forest fugitives.

Longbowman
A ranged specialist skilled with the English longbow and short sword, excelling in sharpshooting, ambush tactics, and leveraging terrain advantages. Typically clad in leather or no armor, they are deadly at range but vulnerable in close combat, often hailing from Welsh or border regions.

Man-at-Arms
A seasoned mercenary skilled in polearms, longswords, and crossbows, clad in gambeson and chainmail. Masters battlefield tactics, intimidation, and disciplined formations to dominate the field as a hired blade for any cause.

Knight
A heavy frontline fighter clad in chainmail or plate armor, wielding sword, lance, or mace, and often bearing a shield. Masters of mounted combat and siege tactics, Knights swear fealty oaths, command troops in battle, duel for honor, and navigate the complex dynamics of nobility and common folk.