Veilbound world illustration - Fantasy theme
Fantasy

Veilbound

L
LeopoldDK

In the world of Veilbound, most people live humble, grounded lives—trading in town squares, copying scrolls by candlelight, worshipping half-remembered gods. They whisper of ghosts, demons, and omens, but few believe the tales, and fewer still understand their truth. Beneath this mundane world lies the Veil, a hidden, fragmented layer of reality stitched together from dreams, histories, myths, and forgotten truths. Those who stumble by supernatural—by chance will either awaken or be forgotten.


Author's Note: To evolve in this world, players will have to change thier charecter as they evolve, making them become more a part of the supernatural realm as they experince more, you will start as a common human, with a common class, but as you unlock more for your charecter, you should consider if the story is making the changes to the charecter such as evolve classes or if the race itself becomes more. Common Classes can evolve into supernatural ones through a specific awakening event (e.g., the Puppeteer becomes a Binder after capturing a haunted mask). Some races may not be playable at start, but unlockable through mystical transformation, death, or revelation. The economy, cults, relics, and language of your world should tie these classes and races together—create interconnected systems that reward players for deep engagement. Your Starting Race should be: - Common Human - Fractured Human - Feyblooded Human - Beastkin Human - Scriptborn Human - Ashmarked Human -Chalk-Faced Human Only after you have decided that your charecter have experinced enough of the supernatural world can he/she evolve into another race. For added evolution, you can start as a common humand then decide which of the other base races of humans he/she finds out to belong to before setting out to evolve fully into the supernatural being. The same goes for classes, where you should start out as a more common class before eventually becoming something more. - Scribe - Trader - Vagrant - Acolyte - Guard - Hunter - Tinker - Herbalist - Warder
Played1 times
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Created
19 days ago
Last Updated
19 days ago
VisibilityPublic
Virelia
Virelia
Area
Details
Size0
TypeContinent
Description

Virelia is a world that appears simple, pastoral, and grounded—yet beneath every cobblestone, whisper, and shadow lies forgotten power. It is a realm where memory, belief, and written word shape reality, though most of its denizens live and die unaware of the truth. The world is stuck in a liminal space between early Renaissance enlightenment and a decaying mythic age, where dreams remember what people forget. Scholars speak of Virelia as “a book in the act of being written” — the ink still wet, the truth uncertain, the chapters unreliable.

Appearance

Villages and cities rise from ruins, built on older foundations whose names are lost to time. The world is filled with misty woods, ancient roads, candlelit libraries, and drowned cathedrals. Magic exists. It lurks in names, contracts, forgotten rituals, and the spoken word. Travelers carry charms not to protect them from monsters, but from remembering too much. Religions, guilds, and merchant houses vie for power, but some of them unknowingly serve more ancient forces.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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