Veilbound world illustration - Fantasy theme
Fantasy

Veilbound

L
LeopoldDK

In the world of Veilbound, most people live humble, grounded lives—trading in town squares, copying scrolls by candlelight, worshipping half-remembered gods. They whisper of ghosts, demons, and omens, but few believe the tales, and fewer still understand their truth. Beneath this mundane world lies the Veil, a hidden, fragmented layer of reality stitched together from dreams, histories, myths, and forgotten truths. Those who stumble by supernatural—by chance will either awaken or be forgotten.


Author's Note: To evolve in this world, players will have to change thier charecter as they evolve, making them become more a part of the supernatural realm as they experince more, you will start as a common human, with a common class, but as you unlock more for your charecter, you should consider if the story is making the changes to the charecter such as evolve classes or if the race itself becomes more. Common Classes can evolve into supernatural ones through a specific awakening event (e.g., the Puppeteer becomes a Binder after capturing a haunted mask). Some races may not be playable at start, but unlockable through mystical transformation, death, or revelation. The economy, cults, relics, and language of your world should tie these classes and races together—create interconnected systems that reward players for deep engagement. Your Starting Race should be: - Common Human - Fractured Human - Feyblooded Human - Beastkin Human - Scriptborn Human - Ashmarked Human -Chalk-Faced Human Only after you have decided that your charecter have experinced enough of the supernatural world can he/she evolve into another race. For added evolution, you can start as a common humand then decide which of the other base races of humans he/she finds out to belong to before setting out to evolve fully into the supernatural being. The same goes for classes, where you should start out as a more common class before eventually becoming something more. - Scribe - Trader - Vagrant - Acolyte - Guard - Hunter - Tinker - Herbalist - Warder
Played1 times
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Created
19 days ago
Last Updated
19 days ago
VisibilityPublic
Binder
Melee

Binder

Binders trap emotions, spells, and souls into objects, charms, or pages, wielding control and utility to manipulate and unleash these bound forces strategically in and out of combat.

Eulogist
Melee

Eulogist

A necromantic support class that gains power by naming the dead and honoring their memory, wielding ghosts and grief to aid allies and hinder foes.

Sibyl
Melee

Sibyl

A Sibyl is a diviner who interprets omens from smoke, blood, glass, or bones, using their prophetic insight to guide and protect their party through foresight and mystical knowledge.

Myx
Melee

Myx

A mystical class that channels a supernatural being or mask, allowing the Myx to transform daily, altering their form and abilities based on the nature of their pact.

Chronicle Singer
Melee

Chronicle Singer

A support and buff class that weaves fate, legend, and memory into power, capable of rewriting recent events or narrating boons to aid allies.

Veilwalker
Melee

Veilwalker

A master of stealth and dimensional manipulation, the Veilwalker can step between layers of reality to bypass obstacles and ambush foes, making them highly elusive scouts and deadly infiltrators.

Glassblade
Melee

Glassblade

A duelist warrior who harnesses Veilglass to shatter and reshape their body, gaining surreal speed and agility at the cost of fragility. Masters of swift, precise strikes, they blur the line between reality and glass, making them elusive and deadly in combat.

Inkweaver
Melee

Inkweaver

A support class that bends reality by inscribing enchanted scripts, manifesting truths into existence. Their power is potent but perilous, as mistakes in their writing can cause unpredictable and dangerous effects.

Reliquarian
Melee

Reliquarian

A Reliquarian channels the potent energies of cursed or sacred relics, drawing power through rituals and the artifacts they wield. Masters of ancient lore and arcane rites, they manipulate mystical forces tied to their treasured relics to protect, curse, or empower.

Seer
Melee

Seer

A mystical guide who gains profound insight through dreams, madness, or spirit connection, using visions to influence fate and reveal hidden truths.

Inkblade
Melee

Inkblade

A mystical warrior who channels arcane power through intricate glyphs and tattooed runes, blending martial prowess with spellcasting to strike with enchanted precision.

Occultist
Melee

Occultist

The Occultist is a pact-bound mystery-wielder who channels forgotten deities, eldritch entities, or unknowable cosmic laws to manipulate arcane secrets and eldritch powers. They blend forbidden knowledge with eldritch might, wielding mysterious forces that defy mortal understanding.

Hymnist
Melee

Hymnist

A Hymnist channels powerful emotion-driven magic through song, prayer, or resonance, blending the charismatic artistry of a bard with the fervent devotion of a cultist to inspire, manipulate, or unsettle allies and foes alike.

Scriptmage
Melee

Scriptmage

A Scriptmage wields magic through the power of written words and scrolls, manipulating language and truth itself to cast spells. They excel in linguistic wizardry, bending reality by inscribing arcane scripts and altering the fabric of truth.

Veilstrider
Melee

Veilstrider

A shadowy assassin-mystic who teleports effortlessly and traverses secret realms, scouting hidden layers to strike unseen and vanish without a trace.

Warder
Melee

Warder

A rural mystic skilled in superstition-based magic, the Warder specializes in repelling curses and driving off spirits, blending practical folk wisdom with arcane defense to protect communities from unseen threats.

Herbalist
Melee

Herbalist

A master of natural remedies and toxins, the Herbalist wields knowledge of plants to heal wounds, craft potent poisons, and harness subtle folk magic that blurs the line between science and sorcery.

Tinker
Melee

Tinker

The Tinker is a master of mechanical ingenuity, blending goldsmithing precision with arcane tinkering to craft intricate relics, traps, and devices powered by steam and magic. They excel at creating versatile gadgets that manipulate the battlefield and solve complex problems through innovation and craftsmanship.

Hunter-Gatherer
Melee

Hunter-Gatherer

A versatile class skilled in ranged combat, stealth, and survival, excelling in tracking, foraging, and simple farming to sustain themselves and their allies in the wild.

Guard
Melee

Guard

A stalwart protector specializing in physical defense and crowd control, the Guard excels at absorbing damage and controlling the battlefield to shield allies.

Acolyte
Melee

Acolyte

Acolytes are humble practitioners of ritualistic and supportive magic, specializing in minor divinations and superstitious rites that offer guidance and aid rather than raw power. They excel in performing sacred rituals, interpreting omens, and providing subtle magical support to their allies, embodying the faith and dogma of their chosen tradition.

Vagrant
Melee

Vagrant

A resourceful survivor who thrives on adaptability and scavenging, the Vagrant wears light armor and excels at making the most of their environment to overcome challenges.

Trader
Melee

Trader

A master of negotiation and logistics, the Trader excels in bartering, managing supply chains, and leveraging magical commerce without wielding magic themselves. This common human class thrives on cunning, persuasion, and resourcefulness to turn profit and influence in any market or social setting.

Scribe
Melee

Scribe

The Scribe is a scholarly support class specializing in knowledge gathering, ritual casting, and enhancing allies through ancient texts and arcane writings. They excel at uncovering secrets, performing powerful rituals, and providing tactical support in and out of combat.

Deity
Melee

Deity

The Deity is a unique class exclusive to the Astral Sovereign race, embodying divine power and dominion over a chosen celestial domain. They wield cosmic authority, shaping reality within their domain through potent astral magic and divine influence.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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