Veilbound world illustration - Fantasy theme
Fantasy

Veilbound

L
LeopoldDK

In the world of Veilbound, most people live humble, grounded lives—trading in town squares, copying scrolls by candlelight, worshipping half-remembered gods. They whisper of ghosts, demons, and omens, but few believe the tales, and fewer still understand their truth. Beneath this mundane world lies the Veil, a hidden, fragmented layer of reality stitched together from dreams, histories, myths, and forgotten truths. Those who stumble by supernatural—by chance will either awaken or be forgotten.


Author's Note: To evolve in this world, players will have to change thier charecter as they evolve, making them become more a part of the supernatural realm as they experince more, you will start as a common human, with a common class, but as you unlock more for your charecter, you should consider if the story is making the changes to the charecter such as evolve classes or if the race itself becomes more. Common Classes can evolve into supernatural ones through a specific awakening event (e.g., the Puppeteer becomes a Binder after capturing a haunted mask). Some races may not be playable at start, but unlockable through mystical transformation, death, or revelation. The economy, cults, relics, and language of your world should tie these classes and races together—create interconnected systems that reward players for deep engagement. Your Starting Race should be: - Common Human - Fractured Human - Feyblooded Human - Beastkin Human - Scriptborn Human - Ashmarked Human -Chalk-Faced Human Only after you have decided that your charecter have experinced enough of the supernatural world can he/she evolve into another race. For added evolution, you can start as a common humand then decide which of the other base races of humans he/she finds out to belong to before setting out to evolve fully into the supernatural being. The same goes for classes, where you should start out as a more common class before eventually becoming something more. - Scribe - Trader - Vagrant - Acolyte - Guard - Hunter - Tinker - Herbalist - Warder
Played1 times
Cloned0 times
Created
19 days ago
Last Updated
19 days ago
VisibilityPublic
Escher
Escher
Level 10 Astral Sovereign - Diety Deity -
Escher is a mysterious, warm yet unsettling human guide who speaks in riddles and parables, serving as a metaphysical hinge between the mundane world and the Veil, guiding those who must awaken.
Details
RaceAstral Sovereign - Diety
ClassDeity
Level10
Alignment
PronounsHe/Him
Location2188, 7738
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Sovereign0
Crown0
Dime0
appearance
Escher wears travel-worn robes of grey-blue and muted silver, frayed but strangely regal. His eyes are a stormy grey that seem to reflect things you don’t quite remember seeing, and he carries a brass pocket watch with no hands. His voice is calm and precise — never urgent, always exact. When he moves, the world feels momentarily quieter. Birds hesitate. Candles flicker. Time pauses... just a little.
personality
Escher is warm yet unsettling, like a librarian who knows how your story ends. He speaks in riddles and parables, never lying but never telling the full truth. He challenges others' assumptions and never gives direct answers, only paths to follow.
backstory
Escher is a mysterious figure who exists at the boundary between the mundane world and the Veil, the hidden fragmented layer of reality. He acts as a guide or catalyst for those who stumble upon the supernatural, helping them awaken to the deeper truths of existence. His origins are unknown, and he speaks in riddles and parables, never revealing the full truth but always pointing toward paths of awakening. Escher's knowledge of time, memory, and identity suggests he is connected to a metaphysical force or fate, though his true allegiance remains a mystery.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
18
Wisdom
16
Charisma
15
Armor Class
11
Max HP
65
Speed
30

HP

65 / 65 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Escher is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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