FATE: EUROPA! world illustration - Fantasy theme
Fantasy

FATE: EUROPA!

R
RogersTheSheriff

Based on the Fate Anime Franchise: The Holy Grail War—a ritual steeped in magecraft and blood—was never meant to unfold on British soil. Yet fate is not so easily bound by intent. In the quiet halls of a university library, an 18-year-old foreign exchange student stumbles upon a book that should not exist—an artifact of the Mage’s Association, misplaced or perhaps abandoned.


Author's Note: Solo campaign where you serve as a Master in the Holy Grail War. All other Servants and Masters are AI/NPCs. Story progression is a mix of sandbox exploration and narrative arc. Fate mechanics such as mana, Noble Phantasms, Command Seals, and class traits are tracked manually. IMPORTANT: This world is still a WIP (World's Quest System is under construction) and will be updated over time and logged in the F&F Discord within the public creations channel!
Played43 times
Cloned6 times
Created
15 days ago
Last Updated
1 days ago
VisibilityPublic
River Thames
River Thames
Area
Details
Size0
TypeRiver
Description

The River Thames is more than a body of water—it is London’s spiritual spine. Beneath its currents flows a dormant leyline, one that predates even the Roman occupation. Both the Mage’s Association and the English Diocese have long attempted to control it, but its essence remains unbound—wild, ancient, and uninterested in ownership. The Diocese maintains holy markers disguised as buoy beacons, while Clock Tower agents have embedded thaumaturgic sensors within the riverbed. Yet neither faction truly understands the power that sleeps beneath the tide. Rumors persist that the Grail's residue from prior wars has seeped into its flow, and that Servants who die too close to its banks are not returned to the Throne—but trapped, echoing like myths in water.

Appearance

Wide and reflective, the Thames cuts through London like a silver artery, bordered by concrete embankments and crossed by grand bridges. By day it is mundane—carrying ferries and tour boats under a grey sky. But at night, the water darkens, and the ripples carry distortions: glimmers of golden sigils, flashes of armor beneath the surface, whispers when the wind is still. Sometimes, a light pulses beneath the waves with no visible source—only visible to those marked by fate.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service