FATE: EUROPA! world illustration - Fantasy theme
Fantasy

FATE: EUROPA!

R
RogersTheSheriff

Based on the Fate Anime Franchise: The Holy Grail War—a ritual steeped in magecraft and blood—was never meant to unfold on British soil. Yet fate is not so easily bound by intent. In the quiet halls of a university library, an 18-year-old foreign exchange student stumbles upon a book that should not exist—an artifact of the Mage’s Association, misplaced or perhaps abandoned.


Author's Note: Solo campaign where you serve as a Master in the Holy Grail War. All other Servants and Masters are AI/NPCs. Story progression is a mix of sandbox exploration and narrative arc. Fate mechanics such as mana, Noble Phantasms, Command Seals, and class traits are tracked manually. IMPORTANT: This world is still a WIP (World's Quest System is under construction) and will be updated over time and logged in the F&F Discord within the public creations channel!
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14 days ago
Last Updated
1 days ago
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Orindary Civilian
Melee

Orindary Civilian

Ordinary Civilians are exactly what they sound like—unremarkable people who live, breathe, worry, and hope in a world that hides horrors behind closed doors. They have no magical circuits, no combat ability, and no destiny written in ancient texts. Their lives are filled with bills, train delays, and arguments over dinner—not Holy Grails and Heroic Spirits. Yet, when chaos erupts in London—when shadows move unnaturally or when the air splits with an unseen clash—these are the ones who run, scre

Mage
d8
Spellcaster

Mage

Practitioners of magecraft. Magi frequently, but not necessarily, descend from old magical families, as magical circuits are transmitted through bloodlines. In the pursuit of magecraft, they use all their assets and abilities to reach their goals, sometimes no matter the cost. Because of their pride, petty squabbles can occur between magical families. Mages sometimes look down on freelancer mages, as they believe that they aren't advancing magic or its cause. They believe technology inferior.

Berserker
Melee

Berserker

Servants placed within this class are always heroes who have gone berserk in their lifetime or fight recklessly. This trait allows them to use the special Class skill Mad Enhancement, which trades their consciousness (i.e. sanity) for a large power boost. Most Masters are incapable of controlling their Servant once Mad Enhancement has been activated, which eventually results in their death. The class skill of this class is Mad Enhancement.

Assassin
Melee

Assassin

Servants placed within this class are proficient in assassination and stealth. Within certain wars, only Hassan-i-Sabbah can be summoned due to the etymology of the word "Assassin" acting as a catalyst. The Assassins' special Class skill is Presence Concealment, which allows them to remain undetected. Offset by their stealth is their moderate combat skills. Due to this, Assassins often target Masters instead of Servants. The class skill of this class is Presence Concealment.

Caster
d8
Spellcaster

Caster

Servants placed within this class are adept in Magecraft and have a special Class skill akin to a Reality Marble, called Territory Creation, which alters or creates space around them to enhance their sorcery. The class skills of this class are Item Construction and Territory Creation.

Rider
Melee

Rider

Servants placed within this class place emphasis upon speed and powerful Noble Phantasms, which often include their mounts. Their special class skill is Riding, which allows them to fully utilize abilities of their mounts (which can range from simple horses to mechanical vehicles to divine or supernatural creatures). The class skills of this class are Magic Resistance and Riding.

Archer
Melee

Archer

Servants placed within this class are usually proficient with projectiles and can survive longer without a Master nearby due to their special class skill Independent Action; the strongest Archers can be difficult to control at times, in fact, due to their near-total independence from their "Masters". The class skills of this class are Magic Resistance and Independent Action.

Lancer
Melee

Lancer

Servants placed within this class are very agile and skilled with long-range melee weapons, such as spears, lances, etc. The class skill of this class is Magic Resistance.

Saber
Melee

Saber

Servants placed within this class have high parameters and are powerful melee warriors armed with swords. It is commonly assumed to be the best class overall. The class skills of this class are Magic Resistance and Riding.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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