Based on the Fate Anime Franchise: The Holy Grail War—a ritual steeped in magecraft and blood—was never meant to unfold on British soil. Yet fate is not so easily bound by intent. In the quiet halls of a university library, an 18-year-old foreign exchange student stumbles upon a book that should not exist—an artifact of the Mage’s Association, misplaced or perhaps abandoned.
Played | 42 times |
Cloned | 6 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Orindary Civilian
Ordinary Civilians are exactly what they sound like—unremarkable people who live, breathe, worry, and hope in a world that hides horrors behind closed doors. They have no magical circuits, no combat ability, and no destiny written in ancient texts. Their lives are filled with bills, train delays, and arguments over dinner—not Holy Grails and Heroic Spirits. Yet, when chaos erupts in London—when shadows move unnaturally or when the air splits with an unseen clash—these are the ones who run, scre
Mage
Practitioners of magecraft. Magi frequently, but not necessarily, descend from old magical families, as magical circuits are transmitted through bloodlines. In the pursuit of magecraft, they use all their assets and abilities to reach their goals, sometimes no matter the cost. Because of their pride, petty squabbles can occur between magical families. Mages sometimes look down on freelancer mages, as they believe that they aren't advancing magic or its cause. They believe technology inferior.
Berserker
Servants placed within this class are always heroes who have gone berserk in their lifetime or fight recklessly. This trait allows them to use the special Class skill Mad Enhancement, which trades their consciousness (i.e. sanity) for a large power boost. Most Masters are incapable of controlling their Servant once Mad Enhancement has been activated, which eventually results in their death. The class skill of this class is Mad Enhancement.
Assassin
Servants placed within this class are proficient in assassination and stealth. Within certain wars, only Hassan-i-Sabbah can be summoned due to the etymology of the word "Assassin" acting as a catalyst. The Assassins' special Class skill is Presence Concealment, which allows them to remain undetected. Offset by their stealth is their moderate combat skills. Due to this, Assassins often target Masters instead of Servants. The class skill of this class is Presence Concealment.
Caster
Servants placed within this class are adept in Magecraft and have a special Class skill akin to a Reality Marble, called Territory Creation, which alters or creates space around them to enhance their sorcery. The class skills of this class are Item Construction and Territory Creation.
Rider
Servants placed within this class place emphasis upon speed and powerful Noble Phantasms, which often include their mounts. Their special class skill is Riding, which allows them to fully utilize abilities of their mounts (which can range from simple horses to mechanical vehicles to divine or supernatural creatures). The class skills of this class are Magic Resistance and Riding.
Archer
Servants placed within this class are usually proficient with projectiles and can survive longer without a Master nearby due to their special class skill Independent Action; the strongest Archers can be difficult to control at times, in fact, due to their near-total independence from their "Masters". The class skills of this class are Magic Resistance and Independent Action.
Lancer
Servants placed within this class are very agile and skilled with long-range melee weapons, such as spears, lances, etc. The class skill of this class is Magic Resistance.
Saber
Servants placed within this class have high parameters and are powerful melee warriors armed with swords. It is commonly assumed to be the best class overall. The class skills of this class are Magic Resistance and Riding.