FATE: EUROPA! world illustration - Fantasy theme
Fantasy

FATE: EUROPA!

R
RogersTheSheriff

Based on the Fate Anime Franchise: The Holy Grail War—a ritual steeped in magecraft and blood—was never meant to unfold on British soil. Yet fate is not so easily bound by intent. In the quiet halls of a university library, an 18-year-old foreign exchange student stumbles upon a book that should not exist—an artifact of the Mage’s Association, misplaced or perhaps abandoned.


Author's Note: Solo campaign where you serve as a Master in the Holy Grail War. All other Servants and Masters are AI/NPCs. Story progression is a mix of sandbox exploration and narrative arc. Fate mechanics such as mana, Noble Phantasms, Command Seals, and class traits are tracked manually. IMPORTANT: This world is still a WIP (World's Quest System is under construction) and will be updated over time and logged in the F&F Discord within the public creations channel!
Played43 times
Cloned6 times
Created
15 days ago
Last Updated
1 days ago
VisibilityPublic
Battersea
Battersea
Area
Details
Size0
TypeDistrict
Description

Though picturesque and unassuming, Battersea has been quietly fortified by the English Diocese, who use the district as a southern surveillance zone and spiritual fallback post. At its heart lies Battersea Park, a sanctified buffer where the Church has placed subtle blessings, passive wards, and anchor relics beneath the soil. From here, field agents track leyline movement across the Thames and intercept demonic energy before it reaches central London. The park is also a common recon site for Executors operating under veil; here, threats are observed, not yet confronted. The Mage’s Association is aware of the Diocese’s presence—but no formal conflict has occurred. Not yet.

Appearance

Battersea’s red-brick terraces and riverside flats conceal a quiet spiritual tension. The park itself is vast and beautifully maintained—walking trails curve around tranquil ponds, flower gardens, and old statues. The Peace Pagoda sits near the water like a beacon. At night, the lamp-lit pathways seem too quiet, and the air carries the faint scent of incense where none should be burning.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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