FATE: EUROPA! world illustration - Fantasy theme
Fantasy

FATE: EUROPA!

R
RogersTheSheriff

Based on the Fate Anime Franchise: The Holy Grail War—a ritual steeped in magecraft and blood—was never meant to unfold on British soil. Yet fate is not so easily bound by intent. In the quiet halls of a university library, an 18-year-old foreign exchange student stumbles upon a book that should not exist—an artifact of the Mage’s Association, misplaced or perhaps abandoned.


Author's Note: Solo campaign where you serve as a Master in the Holy Grail War. All other Servants and Masters are AI/NPCs. Story progression is a mix of sandbox exploration and narrative arc. Fate mechanics such as mana, Noble Phantasms, Command Seals, and class traits are tracked manually. IMPORTANT: This world is still a WIP (World's Quest System is under construction) and will be updated over time and logged in the F&F Discord within the public creations channel!
Played43 times
Cloned6 times
Created
15 days ago
Last Updated
1 days ago
VisibilityPublic
Soho
Soho
Area
Details
Size0
TypeDistrict
Description

Beneath the vibrant nightlife and historic charm of Soho, a deeper architecture of power exists—one invisible to the uninitiated. The Mage’s Association has full jurisdiction here, having secured ancient rights tied to leyline convergence points beneath the cobbled streets. With St. Paul’s Cathedral, the Tower of London, and London Bridge all within reach, Soho serves as a strategically vital zone for the Clock Tower. Enforcers in plain clothes monitor magical fluctuations, and layered bounded fields suppress stray rituals without alerting the public. To most, it's just pubs and theaters. But to magi, this district is a sealed board—and they intend to control every piece on it.

Appearance

A lively maze of narrow streets and brick buildings, Soho pulses with pubs, neon-lit cafés, and old theaters tucked between tighter, older alleyways. But beyond the glow, hidden sigils glimmer briefly in the reflections of rain-slicked cobblestones. The ancient stone of the Tower looms just eastward, and the steady toll of St. Paul’s echoes faintly above the hum of the city. Wardlines run beneath your feet—if you can feel them.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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