Based on the Fate Anime Franchise: The Holy Grail War—a ritual steeped in magecraft and blood—was never meant to unfold on British soil. Yet fate is not so easily bound by intent. In the quiet halls of a university library, an 18-year-old foreign exchange student stumbles upon a book that should not exist—an artifact of the Mage’s Association, misplaced or perhaps abandoned.
Played | 44 times |
Cloned | 6 times |
Created | 15 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
By imbuing an object or one’s own body with magical energy, the caster drives its inherent qualities to their utmost limit. A blade grows sharper, armor harder, food more nourishing. On success, Reinforcement grants +1 to a physical stat (STR, DEX, or CON) or enhances a single item’s function—granting it +1 to damage, AC, or utility (GM’s discretion) for 1 hour. Enhancing living beings besides oneself imposes Disadvantage due to magical resistance. Failure poisons the target, causing 1d4 damage and disadvantage on related rolls for the duration. Reinforced bodies can strike spiritual foes and survive without food or sleep for a day. Reinforced tools may resist breakage, glow with purpose, or push beyond design. Requires a precise grasp of internal structure. Cast once per Long Rest. Duration ends early if misused.
Level | 5 |
Range | N/A |