Fantasy
Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played | 36 times |
Cloned | 6 times |
Created | 11 days ago |
Last Updated | 3 days ago |
Visibility | Public |
King Thalanor Viridane
Level 18 Elves Gru Cleric -
The last elven king of Woodword, a serene and pragmatic nature mage bound to the great tree, guiding his people through Gru's fading magic with wisdom and resolve.
Details
Race | Elves |
Class | Gru Cleric |
Level | 18 |
Alignment | |
Pronouns | He/Him |
Location | 3721, 1057 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A tall, graceful male elf with white-gold hair like moonlit leaves, faintly glowing green eyes, wearing elegant robes adorned with natural motifs, embodying the spirit of the Woodword Tree.
personality
Serene, wise, pragmatic, protective, and commanding with a hidden hard edge shaped by centuries of loss and duty.
backstory
King Thalanor Viridane is the last crowned sovereign of the elves, ruling the hidden city of Woodword. He was crowned long before the fall of Gru's magic and has guided his people through centuries of retreat and ruin. His mastery over nature magic is unmatched, and his life is believed to be bound to the great Woodword Tree. Despite his serene demeanor, he is pragmatic and willing to take harsh actions to protect his people and the forest. He seeks emissaries to influence Gru beyond the forest, searches for artifacts to reawaken the Woodword Tree's magic, and may consider pacts with former enemies if magic collapses entirely.
Stats
Strength
12
Dexterity
16
Constitution
14
Intelligence
18
Wisdom
20
Charisma
17
Armor Class
13
Max HP
135
Speed
30
HP
135 / 135 HP
XP
265,000265,000 XP304,999
Level 18
Equipped Items
Spellbook