Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Played | 34 times |
Cloned | 5 times |
Created | 8 days ago |
Last Updated | Yesterday |
Visibility | Public |
Gravepath Ranger
Beast-bound wanderers bonded to the last remnants of the wild, traveling with a maimed or sacred companion to protect the dying heartbeat of nature. They are caretakers of extinction, tracking by scent and memory, wielding practical weapons and wearing armor of beast hide and prayer-cloth, enduring to witness and guard the last vestiges of life.
Knight of the Last Light
Oathbound wanderers in a fallen world, Knights of the Last Light bear rusted valor and ancient relics, upholding self-forged codes to protect fading wonders and lost oaths. Their presence is a solemn defiance against oblivion, wielding blades that sometimes burn with pale blue fire and voices of ancestors guiding their path.
Soldier
Disciplined and hardened survivors shaped by a dying world, Soldiers are pragmatic warriors who wield whatever weapons and armor serve best, bound by code and camaraderie rather than kings or magic. They stand as the last line of defense in a crumbling age, embodying resilience, duty, and unyielding resolve.
Ashmarked Thief
Rogues shaped by the collapse of Gru's magic and the dying light of the Rebel Moon, Ashmarked Thieves are silent survivors marked by emberlit scars and the fading remnants of enchantment. They move like shadows between a world unraveling, often carrying the sputtering echoes of broken spells and dying relics, driven by loss and the hope to preserve the last wonders of a fading realm.
Dragon Slayer
A legendary group of elite warriors who are tasked with the mission of slaying all remaining dragons on Gru. The Dragon Slayers are highly skilled and equipped with enchanted weapons that make them powerful against their magical enemies. They are also required to undergo intense training to endure the physical and mental challenges that come with the job. Many aspire to become Dragon Slayers due to the honor and prestige associated with the title.
Dragoon Rider
Legend tells of an ancient order of dragoon riders who once roamed the skies of Gru, riding powerful dragons. Feared and respected, their presence inspired courage or terror, and some believe the last dragon's taming will bring their rise to protect Gru once more, or, hasten its ruin.
Savageborn
Savageborn are feral dragonkin warriors who rely on primal instinct, brute strength, and natural stealth rather than intellect or magic. Their camouflaged scales and explosive rage make them lethal melee ambushers, and a rare few humans have learned their savage ways through ancient relics and brutal trials.
Gru Wizard
In the desolate world of Gru, where dragons guard the last remnants of ancient magic, the Gru Wizard emerges as a relentless scholar and arcane seeker, mastering lost spells through rigorous study or rare draconic apprenticeship, embodying the legacy of human tenacity and draconic wisdom amid a fading magical age.
Gru Cleric
A rare class devoted to restoring magic in Gru, Dragon Clerics wield potent healing powers and commune through the world's latent magic. They draw strength from ancient traditions or deities, and occasionally, humans become their pupils or discover relics to awaken dragon-touched magic within themselves. They can also wear medium armor and carry medium sized weapons with no penalty.
Element Master
Element Masters are adept wielders of one of the five primal elements—fire, water, earth, air, or lightning—harnessing their power to summon elementals and manipulate the battlefield with destructive and creative force.
Grave Fiend
Grave Fiends are dragon necromancers who have embraced forbidden necromantic arts, commanding undead legions and wielding dark magic with draconic might. Feared as traitors by their kin, they pursue lichdom to transcend mortality and dominate the realms of life and death. And occasionally, humans become their pupils or discover relics to awaken dragon-touched magic within themselves.