Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Played | 36 times |
Cloned | 6 times |
Created | 11 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
A once-advanced construct now corrupted by erratic magic, the Malfunction Machine Man is a chaotic blend of metal and arcane energy, prone to unpredictable behavior and dangerous malfunctions.
Size | Medium |
Type | Construct |
CR | 4 |
XP | 1100 |
Languages | understands Common but cannot speak |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Erratic Slam
The Malfunction Machine Man slams a heavy metal fist into a target, dealing 2d8 + 3 bludgeoning damage.
Malfunction Surge (Recharge 5-6)
The construct's systems overload, causing it to emit a pulse of wild magic. Roll a d6 to determine effect: 1-2: The Machine Man is stunned until the end of its next turn; 3-4: It regains 20 hit points; 5-6: It makes an additional Erratic Slam attack immediately.
Unstable Arc
Releases a burst of chaotic magical energy in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 3d6 lightning damage on a failed save, or half as much on a success.