Dragon, Magic Reborn world illustration - Fantasy theme
Fantasy

Dragon, Magic Reborn

H
Hoko

Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?


Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played36 times
Cloned6 times
Created
11 days ago
Last Updated
3 days ago
VisibilityPublic
Dwarven Guard
CR 5Medium Humanoid
Dwarven Guard
HP Range80 - 90 (Avg: 85)
AC18
XP1800

Description

A grim sentinel of the deep halls, the Dwarven Guard is a heavily armored warrior forged by tradition and war. They stand as stoic bulwarks against the darkness creeping through Gru, wielding axes and shields with unwavering discipline.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesDwarvish, Common
Defenses
Armor Class18
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Battleaxe Strike

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Defensive Stance (Recharge 5-6)

The Dwarven Guard raises its shield, gaining +2 AC until the start of its next turn.

Shield Bash

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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