Fantasy
Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played | 36 times |
Cloned | 6 times |
Created | 11 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range80 - 90 (Avg: 85)
AC18
XP1800
Description
A grim sentinel of the deep halls, the Dwarven Guard is a heavily armored warrior forged by tradition and war. They stand as stoic bulwarks against the darkness creeping through Gru, wielding axes and shields with unwavering discipline.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Dwarvish, Common |
Defenses
Armor Class | 18 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Battleaxe Strike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Defensive Stance (Recharge 5-6)
The Dwarven Guard raises its shield, gaining +2 AC until the start of its next turn.
Shield Bash
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.