Fantasy
Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played | 36 times |
Cloned | 6 times |
Created | 11 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range95 - 125 (Avg: 110)
AC16
XP1800
Description
A rusted four-legged war construct from a forgotten age, its arcane core flickers with unstable energy. Once a protector, it now relentlessly attacks any living being it encounters, driven by corrupted directives.
Details
Size | Large |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | understands the language of its creators but cannot speak |
Defenses
Armor Class | 16 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Arcane Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) force damage.
Unstable Pulse (Recharge 5-6)
The Errant Sentinel emits a burst of unstable arcane energy in a 15-foot radius. Each creature in the area must make a DC 14 Dexterity saving throw, taking 21 (6d6) force damage on a failed save, or half as much on a successful one.