Fantasy
Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played | 36 times |
Cloned | 6 times |
Created | 11 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC12
XP200
Description
A fearful and superstitious group of villagers united by hatred of dragons, wielding farming tools and raw emotion as weapons. They swarm in mobs, chanting slayer hymns and wearing bone charms and scorched dragon-scale amulets for protection.
Details
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common |
Defenses
Armor Class | 12 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Fearful Chant (Recharge 5-6)
The mob chants a terrifying hymn. Each creature of the mob's choice within 30 feet that can hear it must succeed on a DC 12 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Swarm Attack
The Ashmarcher Mob makes a coordinated attack with their farming tools, dealing 2d6+3 slashing damage to a single target.