Fantasy
Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played | 36 times |
Cloned | 6 times |
Created | 11 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range95 - 125 (Avg: 110)
AC18
XP2900
Description
Noble and honorable knights from Gru, known for their unwavering dedication to protecting princesses and nobility, embodying true chivalry in a land where such virtues are rare.
Details
Size | Medium |
Type | Humanoid |
CR | 7 |
XP | 2900 |
Languages | Common, Gruish |
Defenses
Armor Class | 18 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Inspiring Presence (Recharge 5-6)
The knight inspires allies within 30 feet, granting them advantage on saving throws against being frightened and temporary hit points equal to the knight's Charisma modifier (minimum 1) for 1 minute.
Longsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage and the target must succeed on a DC 15 Strength saving throw or be knocked prone.