Dragon, Magic Reborn world illustration - Fantasy theme
Fantasy

Dragon, Magic Reborn

H
Hoko

Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?


Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played36 times
Cloned6 times
Created
11 days ago
Last Updated
3 days ago
VisibilityPublic
The Hollow Flame
CR 6Large Undead
The Hollow Flame
HP Range95 - 125 (Avg: 110)
AC16
XP2300

Description

A ghostly dragon made of ash and flickering memories, appearing where sorrow and worship of dragon relics converge. It feeds on grief and illusion, embodying the pain of loss and the ephemeral nature of memory.

Details
SizeLarge
TypeUndead
CR6
XP2300
Languagesunderstands Draconic but cannot speak
Defenses
Armor Class16
HP Range95 - 125 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ashen Claw

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) necrotic damage as the claw burns with sorrowful ash.

Illusory Flames (Recharge 5-6)

The Hollow Flame conjures flickering illusions of fire that lash out in a 20-foot cone. Each creature in the area must make a DC 15 Intelligence saving throw or take 27 (6d8) psychic damage and be blinded until the end of its next turn. On a successful save, half damage and no blindness.

Wail of Grief

The Hollow Flame emits a haunting wail. Each creature within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the save at the end of each of its turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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