Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Played | 36 times |
Cloned | 6 times |
Created | 11 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Fanatical warriors devoted to eradicating all dragon influence, living or dead, with ruthless precision and ritualistic zeal. They strike from ambush, using traps and terrain to cripple dragons before delivering a holy execution.
Size | Medium |
Type | Humanoid |
CR | 6 |
XP | 2300 |
Languages | Common, Draconic |
Armor Class | 17 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Barbed Glaive
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 4 (1d8) fire damage.
Rune Harpoon (Crossbow)
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 3 (1d6) radiant damage.
Scatter First Pyre Ash
As a bonus action, the Inquisitor scatters ash on a weapon or wound, granting the next attack or damage dealt to a dragon target an additional 7 (2d6) radiant damage.
Weighted Chain-Hook
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. On hit, the target's flying speed is reduced to 0 until the end of its next turn. Hit: 9 (1d10 + 4) bludgeoning damage.