Dragon, Magic Reborn world illustration - Fantasy theme
Fantasy

Dragon, Magic Reborn

H
Hoko

Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?


Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played36 times
Cloned6 times
Created
11 days ago
Last Updated
3 days ago
VisibilityPublic
Frostmaw Revenant
CR 12Huge Undead
Frostmaw Revenant
HP Range200 - 220 (Avg: 210)
AC18
XP8400

Description

A reanimated dragon-wraith, half-skeleton and half-frosted flesh, bound by necrotic magic to serve Selvaine Duskthorn. It is a sentient undead horror with a chilling breath and spectral wings, guarding the Bleak Maw and hunting intruders in Mourning Deep.

Details
SizeHuge
TypeUndead
CR12
XP8400
LanguagesDraconic (broken)
Defenses
Armor Class18
HP Range200 - 220 (Avg: 210)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bone-Shatter Charge

The Frostmaw lowers its head and charges up to 30 feet. On a hit, the target takes 28 (4d10 + 6) bludgeoning damage, and must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn due to frostbite numbness.

Breath of the Tomb-Gale

Exhales a 60-foot cone of frozen wind laced with necrotic frost. Each creature in the area must make a DC 18 Constitution saving throw, taking 54 (12d8) cold and necrotic damage on a failed save, or half as much on a success.

Spectral Wingstorm

The Revenant beats its spectral wings creating a 20-foot radius maelstrom. Ranged weapon attacks that pass through the area have disadvantage, open flames are extinguished, and the ground becomes icy difficult terrain until the start of the Revenant's next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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