Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Played | 36 times |
Cloned | 6 times |
Created | 11 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
A reanimated dragon-wraith, half-skeleton and half-frosted flesh, bound by necrotic magic to serve Selvaine Duskthorn. It is a sentient undead horror with a chilling breath and spectral wings, guarding the Bleak Maw and hunting intruders in Mourning Deep.
Size | Huge |
Type | Undead |
CR | 12 |
XP | 8400 |
Languages | Draconic (broken) |
Armor Class | 18 |
HP Range | 200 - 220 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bone-Shatter Charge
The Frostmaw lowers its head and charges up to 30 feet. On a hit, the target takes 28 (4d10 + 6) bludgeoning damage, and must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn due to frostbite numbness.
Breath of the Tomb-Gale
Exhales a 60-foot cone of frozen wind laced with necrotic frost. Each creature in the area must make a DC 18 Constitution saving throw, taking 54 (12d8) cold and necrotic damage on a failed save, or half as much on a success.
Spectral Wingstorm
The Revenant beats its spectral wings creating a 20-foot radius maelstrom. Ranged weapon attacks that pass through the area have disadvantage, open flames are extinguished, and the ground becomes icy difficult terrain until the start of the Revenant's next turn.