Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Played | 36 times |
Cloned | 6 times |
Created | 11 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Once sacred guardians of Aria, now twisted by fractured moon magic, these ethereal warriors patrol ancient ruins, attacking intruders with precise, haunting strikes and disrupting magic with bursts of moonlight shards.
Size | Medium |
Type | Undead |
CR | 6 |
XP | 2300 |
Languages | Celestial, understands Common but cannot speak |
Armor Class | 17 |
HP Range | 95 - 130 (Avg: 113) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Ethereal Grasp
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) psychic damage and the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Lunar Shard Burst (Recharge 5-6)
The Sentinel releases a burst of jagged moonlight shards in a 15-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much on a successful one. Creatures hit have disadvantage on concentration checks until the end of their next turn.
Moonshard Spear
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) radiant damage.