Fantasy
Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played | 36 times |
Cloned | 6 times |
Created | 11 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range18 - 26 (Avg: 22)
AC12
XP100
Description
Toughened survivors living in scattered villages, skilled in rudimentary defense and community survival amidst dragon threats and world decline.
Details
Size | Medium |
Type | Humanoid |
CR | 0.5 |
XP | 100 |
Languages | Common |
Defenses
Armor Class | 12 |
HP Range | 18 - 26 (Avg: 22) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Improvised Weapon
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning, slashing, or piercing damage depending on the weapon used.
Raise Alarm (Recharge 5-6)
The Common Folk can shout a loud alarm, alerting all allies within 60 feet to gain advantage on their next attack roll or saving throw.