Fantasy
Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played | 36 times |
Cloned | 6 times |
Created | 11 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
You conjure a 20-ft radius storm of razor-sharp ice shards. Creatures in the area take 8d10 cold damage (Dex save for half) and have their speed halved until your next turn on a failed save. Roll a d6; on 1-2, you take half the damage from the shards. The ice glows with ghostly light before melting into mist. You suffer ragged breath, numb fingers, and hear distant hissing voices for 1 hour.
Spell Details
Level | 6 |
Range | 60 |